shapeshift
Doodle
shapeshift | Doodle | |
---|---|---|
15 | 58 | |
176 | 609 | |
0.0% | 1.5% | |
0.8 | 9.1 | |
about 1 year ago | 3 days ago | |
Kotlin | Kotlin | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shapeshift
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Spring Boot + Electron, a case study
We would be able to leverage our own JVM libraries, namely ShapeShift and a yet-unreleased framework we use for CRUD operations with traditional ORMs and ODMs.
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We released a new version of ShapeShift (0.7.0) - A lightweight, modular, performant and extensible library for Object Mapping
ShapeShift documentation: https://shapeshift.krud.dev/
- Model mappers for Data Objects in Kotlin
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Introducing ShapeShift: A lightweight, modular, performant and extensible object mapping library for Kotlin/Java
If you would like to contribute, please feel free to open issues, join as a contributor or star the repository. Thanks in advance!
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We released a new version of ShapeShift (0.6.0) - A lightweight, modular, performant and extensible library for Object Mapping
The good news is we added it to our roadmap (https://github.com/krud-dev/shapeshift/issues/17) and plan to work on it in the near future.
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From "Hello World" to Architect - What I learned in Uni
"TL;DR Uni + Freelancer - C# My first paying job, learning to deal with customers Things Un won't teach you: Understand the business 80/20 principle KISS Performance isn't everything Use open source wherever you can Check out my first OpenSource here: https://github.com/krud-dev/shapeshift/"
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What I learned in Uni
Please check out my open source library and maybe even star it. I would appreciate it greatly!
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Object Mapping advanced features & QoL with Kotlin
In our examples we will use the library ShapeShift. It's a light-weight object mapping library for Kotlin/Java with lots of cool features.
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Open source, philosophy, hate & other random words
Some time ago our team has released our first open source library to the wild. We finished our first production ready version, posted it on Reddit and waited for the open source community to welcome us with open arms. After all, we are investing our own free time to create a great product to help others, and it's all for FREE.
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We released a new version of ShapeShift (0.4.0) - A lightweight Kotlin first library for Object Mapping. Would love to hear your thoughts!
ShapeShift repository: https://github.com/krud-dev/shapeshift
Doodle
- Doodle: Pure Kotlin UI Framework for the Web and Desktop
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Keeping Figma Fast: perf-testing the WASM editor
https://blog.jetbrains.com/kotlin/2023/08/compose-multiplatf...
They don't really mention Wasm there as this mostly focuses on the IOS support. They had a lot of presentations about that at kotlin conf and the compose web channel in the kotlin slack is very active.
Basically, anyone currently doing mobile development that is used to modern UI frameworks for that, will soon be able to target browsers effortlessly without compromising on their UI frameworks. Compose is one of the frameworks. But there are others. I've seen some nice kotlin-js frameworks targeting canvas and vector graphics. Doodle is a nice example: https://nacular.github.io/doodle/. I have not used that yet but it looks quite slick. A lot of kotlin-js stuff will transition to wasm once the compiler stabilizes.
Web developers seem to be mostly unable to see beyond their comfort zone of DOM/CSS/JS. There are alternative ways of doing UI/UX that are common outside of browsers. Applying that in a browser is transitioning from impossible (a few years ago) to being hard but very feasible (the last few years) to being easy, very common, and widely supported across different developer ecosystems (the next few years). Not a matter of if but when.
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Complex Menus Made Easy with Doodle 0.9.2
Doodle is a pure Kotlin UI framework for the Web (and Desktop), that lets you create rich applications without relying on Javascript, HTML or CSS. Check out the documentation and tutorials to learn more.
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On the Compose HTML rebranding (TL;DR - everything is fine!)
Doodle - A pure Kotlin UI framework for the Web (and Desktop).
- Doodle 0.9.1 makes it easy to add popups and modals to your app
- Doodle 0.9.0 Released
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Animations with Doodle 0.9.0
Doodle is a pure Kotlin UI framework for the Web (and Desktop), that lets you create rich applications without relying on Javascript, HTML or CSS. Check out the documentation and tutorials to learn more.
What are some alternatives?
krawler - A web crawling framework written in Kotlin
kvision - Object oriented web framework for Kotlin/JS
ModelMapper - Intelligent object mapping
kottpd - REST framework written in pure Kotlin
voyager-server-spring-boot-starter - Easily create REST endpoints with permissions (access control level) and hooks includeded
ktor - Framework for quickly creating connected applications in Kotlin with minimal effort
kraph - GraphQL request string builder written in Kotlin
vaadin-on-kotlin - Writing full-stack statically-typed web apps on JVM at its simplest
vertx-lang-kotlin - Vert.x for Kotlin
fritz2 - Easily build reactive web-apps in Kotlin based on flows and coroutines.
GraphQL Kotlin - Libraries for running GraphQL in Kotlin
kotlin - Starter project for Kotlin