shady
anydsl
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shady | anydsl | |
---|---|---|
4 | 5 | |
186 | 98 | |
8.1% | - | |
9.7 | 3.4 | |
7 days ago | 2 months ago | |
C | Shell | |
MIT License | GNU General Public License v3.0 only |
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shady
- Shady is a small intermediate shading language and compiler for research
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
- Why aren't there constantly more shading languages popping up all the time like other languages?
- The trouble with SPIR-V, 2022 edition
anydsl
- AnyDSL: Partial Evaluation Framework for Programming High-Performance Libraries
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The trouble with SPIR-V, 2022 edition
I work on the AnyDSL research project, we have our own IR and optimizing compiler (Thorin), our framework supports partial evaluation and efficient codegen for the host as well as multiple compute offload targets (CUDA, OpenCL C, the NVVM and AMDGPU targets in LLVM), and I've been pursuing targeting SPIR-V as well.
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A new programming language for high-performance computers
There is also this:
https://anydsl.github.io/
They have some framework that achieves high level compute!
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Interesting Language / Architecture: AnyDSL + Impala (Add your comments + parallels in Rust?)
While waiting for std::simd to become a thing in stable and looking for alternatives I stumbled upon this: https://anydsl.github.io/
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Compiler IR (well, IL) design question: Syntax for multiple function entry points?
I had a look at Impala previously. It describes itself as dialect of Rust, but somehow I'm not exactly happy with Rust syntax, but found Impala's much more cuter, up to actually bother to report a doc glitch to make it even more cuter to passers-by ;-). I understand that it's pretty hard to bootstrap a language nowadays, so understand that "any DSL" marketing niche, though I guess it wouldn't look bad if it was promoted as a general-purpose language either. I also understand that it's open-source, but I'm not rushing to look there, by various reasons, like complexity, copyright and possibility to pick up bad ideas ;-). Preferring to do "black box" studying by papers for now, so thanks again for the links.
What are some alternatives?
slang - Making it easier to work with shaders
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)
truenas-useful-scripts - A collection of scripts for TrueNAS to display useful information, do some reporting by email and backup the TrueNAS config.
toast - Time Ordered Astrophysics Scalable Tools
cg2c
verified-scheduling
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
poudriere - Port/Package build and test system
xshade - "cross shade" meta shading language and compiler
phobos-next - Various generic reusable D code.