shady VS Cgml

Compare shady vs Cgml and see what are their differences.

shady

Research shading language IR (by shady-gang)

Cgml

GPU-targeted vendor-agnostic AI library for Windows, and Mistral model implementation. (by Const-me)
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shady Cgml
4 21
186 37
8.1% -
9.7 8.6
7 days ago 4 months ago
C C++
MIT License GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shady

Posts with mentions or reviews of shady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

Cgml

Posts with mentions or reviews of Cgml. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-07.
  • Groq CEO: 'We No Longer Sell Hardware'
    2 projects | news.ycombinator.com | 7 Apr 2024
    > If there is a future with this idea, its gotta be just shipping the LLM with game right?

    That might be a nice application for this library of mine: https://github.com/Const-me/Cgml/

    That’s an open source Mistral ML model implementation which runs on GPUs (all of them, not just nVidia), takes 4.5GB on disk, uses under 6GB of VRAM, and optimized for interactive single-user use case. Probably fast enough for that application.

    You wouldn’t want in-game dialogues with the original model though. Game developers would need to finetune, retrain and/or do something else with these weights and/or my implementation.

  • Ask HN: How to get started with local language models?
    6 projects | news.ycombinator.com | 17 Mar 2024
    If you just want to run Mistral on Windows, you could try my port: https://github.com/Const-me/Cgml/tree/master/Mistral/Mistral...

    The setup is relatively easy: install .NET runtime, download 4.5 GB model file from BitTorrent, unpack a small ZIP file and run the EXE.

  • OpenAI postmortem – Unexpected responses from ChatGPT
    1 project | news.ycombinator.com | 22 Feb 2024
    Speaking about random sampling during inference, most ML models are doing it rather inefficiently.

    Here’s a better way: https://github.com/Const-me/Cgml/blob/master/Readme.md#rando...

    My HLSL is easily portable to CUDA, which has `__syncthreads` and `atomicInc` intrinsics.

  • Nvidia's Chat with RTX is a promising AI chatbot that runs locally on your PC
    7 projects | news.ycombinator.com | 13 Feb 2024
  • AMD Funded a Drop-In CUDA Implementation Built on ROCm: It's Open-Source
    23 projects | news.ycombinator.com | 12 Feb 2024
    I did a few times with Direct3D 11 compute shaders. Here’s an open-source example: https://github.com/Const-me/Cgml

    Pretty sure Vulkan gonna work equally well, at the very least there’s an open source DXVK project which implements D3D11 on top of Vulkan.

  • Brave Leo now uses Mixtral 8x7B as default
    7 projects | news.ycombinator.com | 27 Jan 2024
    Here’s an example of a custom 4 bits/weight codec for ML weights:

    https://github.com/Const-me/Cgml/blob/master/Readme.md#bcml1...

    llama.cpp does it slightly differently but still, AFAIK their quantized data formats are conceptually similar to my codec.

  • Efficient LLM inference solution on Intel GPU
    3 projects | news.ycombinator.com | 20 Jan 2024
  • Vcc – The Vulkan Clang Compiler
    9 projects | news.ycombinator.com | 9 Jan 2024
    > the API was high-friction due to the shader language, and the glue between shader and CPU

    Direct3D 11 compute shaders share these things with Vulkan, yet D3D11 is relatively easy to use. For example, see that library which implements ML-targeted compute shaders for C# with minimal friction: https://github.com/Const-me/Cgml The backend implemented in C++ is rather simple, just binds resources and dispatches these shaders.

    I think the main usability issue with Vulkan is API design. Vulkan was only designed with AAA game engines in mind. The developers of these game engines have borderline unlimited budgets, and their requirements are very different from ordinary folks who want to leverage GPU hardware.

  • I made an app that runs Mistral 7B 0.2 LLM locally on iPhone Pros
    12 projects | news.ycombinator.com | 7 Jan 2024
    Minor update https://github.com/Const-me/Cgml/releases/tag/1.1a Can’t edit that comment anymore, too late.
  • Ask HN: Best way to learn GPU programming?
    2 projects | news.ycombinator.com | 1 Jan 2024
    For implementing stuff from scratch, if you use Windows you could try my C# based library for that: https://github.com/Const-me/Cgml/

    It’s vendor agnostic, so HLSL instead of CUDA or Triton. Here’s the compute shaders implementing inference of Mistral-7B model: https://github.com/Const-me/Cgml/tree/master/Mistral/Mistral...

What are some alternatives?

When comparing shady and Cgml you can also consider the following projects:

slang - Making it easier to work with shaders

PowerInfer - High-speed Large Language Model Serving on PCs with Consumer-grade GPUs

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)

ollama - Get up and running with Llama 3, Mistral, Gemma, and other large language models.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

mlx - MLX: An array framework for Apple silicon

cg2c

EmotiVoice - EmotiVoice 😊: a Multi-Voice and Prompt-Controlled TTS Engine

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

llamafile - Distribute and run LLMs with a single file.

xshade - "cross shade" meta shading language and compiler

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders