shadow
llvm-project
shadow | llvm-project | |
---|---|---|
11 | 353 | |
1,352 | 25,839 | |
1.0% | 3.0% | |
9.8 | 10.0 | |
10 days ago | 3 days ago | |
Rust | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shadow
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Turmoil, a framework for developing and testing distributed systems
Cool, will be interested to see how this develops! tokio's loom framework has been a big help in testing some tricky concurrency code I've worked on.
Folks interested in this space might also be interested in the system I spend most of my time working on: Shadow. It also performs deterministic simulation of a network of hosts, but it intercepts network and system interactions at the syscall level via seccomp. As such it can work with binaries compiled from ~any language, usually without any code modification or special compilation. https://shadow.github.io/
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I reinvented another wheel, linux threads.
Nice writeup! I've also had to dig a bit into this area in my work on shadow.
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Shadow Simulation Developer
It is no longer active. If you are asking about Shadow, check out https://shadow.github.io
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How to avoid bounds checks in Rust (without unsafe!)
I do share this hesitation. I think for simple cases iterators are usually fine, but I've definitely run into cases where an iterator adapter caused unexpected performance problems. e.g. https://github.com/shadow/shadow/pull/2543
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Sending signals to Unix process groups
Yes. Though I'm not sure I see the connection to the OP...?
The example I'm most familiar with, because I work on it, is Shadow. We used ptrace for a bit but now use seccomp.
https://github.com/shadow/shadow/
- Shadow Simulator – run real applications over a simulated Internet topology
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Shadow Simlulator – run real applications over a simulated Internet topology
For anyone interested in following current development on Shadow, we've been publishing a series of updates. Most recent: https://github.com/shadow/shadow/discussions/1274
The previous update has links back to the whole series; I stopped including it in the most-recent update since it was getting a bit cumbersome: https://github.com/shadow/shadow/discussions/1060
llvm-project
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Qt and C++ Trivial Relocation (Part 1)
As far as I know, libstdc++'s representation has two advantages:
First, it simplifies the implementation of `s.data()`, because you hold a pointer that invariably points to the first character of the data. The pointer-less version needs to do a branch there. Compare libstdc++ [1] to libc++ [2].
[1]: https://github.com/gcc-mirror/gcc/blob/065dddc/libstdc++-v3/...
[2]: https://github.com/llvm/llvm-project/blob/1a96179/libcxx/inc...
Basically libstdc++ is paying an extra 8 bytes of storage, and losing trivial relocatability, in exchange for one fewer branch every time you access the string's characters. I imagine that the performance impact of that extra branch is tiny, and massively confounded in practice by unrelated factors that are clearly on libc++'s side (e.g. libc++'s SSO buffer is 7 bytes bigger, despite libc++'s string object itself being smaller). But it's there.
The second advantage is that libstdc++ already did it that way, and to change it would be an ABI break; so now they're stuck with it. I mean, obviously that's not an "advantage" in the intuitive sense; but it's functionally equivalent to an advantage, in that it's a very strong technical answer to the question "Why doesn't libstdc++ just switch to doing it libc++'s way?"
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Playing with DragonRuby Game Toolkit (DRGTK)
This Ruby implementation is based on mruby and LLVM and it’s commercial software but cheap.
- Add support for Qualcomm Oryon processor
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Ask HN: Which books/resources to understand modern Assembler?
'Computer Architeture: A Quantitative Apporach" and/or more specific design types (mips, arm, etc) can be found under the Morgan Kaufmann Series in Computer Architeture and Design.
"Getting Started with LLVM Core Libraries: Get to Grips With Llvm Essentials and Use the Core Libraries to Build Advanced Tools "
"The Architecture of Open Source Applications (Volume 1) : LLVM" https://aosabook.org/en/v1/llvm.html
"Tourist Guide to LLVM source code" : https://blog.regehr.org/archives/1453
llvm home page : https://llvm.org/
llvm tutorial : https://llvm.org/docs/tutorial/
llvm reference : https://llvm.org/docs/LangRef.html
learn by examples : C source code to 'llvm' bitcode : https://stackoverflow.com/questions/9148890/how-to-make-clan...
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Flang-new: How to force arrays to be allocated on the heap?
See
https://github.com/llvm/llvm-project/issues/88344
https://fortran-lang.discourse.group/t/flang-new-how-to-forc...
- The LLVM Compiler Infrastructure
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Programming from Top to Bottom - Parsing
You can never mistake type_declaration with an identifier, otherwise the program will not work. Aside from that constraint, you are free to name them whatever you like, there is no one standard, and each parser has it own naming conventions, unless you are planning to use something like LLVM. If you are interested, you can see examples of naming in different language parsers in the AST Explorer.
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Look ma, I wrote a new JIT compiler for PostgreSQL
> There is one way to make the LLVM JIT compiler more usable, but I fear it’s going to take years to be implemented: being able to cache and reuse compiled queries.
Actually, it's implemented in LLVM for years :) https://github.com/llvm/llvm-project/commit/a98546ebcd2a692e...
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C++ Safety, in Context
> It's true, this was a CVE in Rust and not a CVE in C++, but only because C++ doesn't regard the issue as a problem at all. The problem definitely exists in C++, but it's not acknowledged as a problem, let alone fixed.
Can you find a link that substantiates your claim? You're throwing out some heavy accusations here that don't seem to match reality at all.
Case in point, this was fixed in both major C++ libraries:
https://github.com/gcc-mirror/gcc/commit/ebf6175464768983a2d...
https://github.com/llvm/llvm-project/commit/4f67a909902d8ab9...
So what C++ community refused to regard this as an issue and refused to fix it? Where is your supporting evidence for your claims?
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Clang accepts MSVC arguments and targets Windows if its binary is named clang-cl
For everyone else looking for the magic in this almost 7k lines monster, look at line 6610 [1].
[1] https://github.com/llvm/llvm-project/blob/8ec28af8eaff5acd0d...
What are some alternatives?
mininet - Emulator for rapid prototyping of Software Defined Networks
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
tor - unofficial git repo -- report bugs/issues/pull requests on https://gitlab.torproject.org/ --
Lark - Lark is a parsing toolkit for Python, built with a focus on ergonomics, performance and modularity.
shadow-plugin-tor - A Shadow plug-in that runs the Tor anonymity software
gcc
rebop - Fast stochastic simulator for chemical reaction networks
SDL - Simple Directmedia Layer
testground - 🧪 A platform for testing, benchmarking, and simulating distributed and p2p systems at scale.
cosmopolitan - build-once run-anywhere c library
core - Common Open Research Emulator
windmill - Open-source developer platform to turn scripts into workflows and UIs. Fastest workflow engine (5x vs Airflow). Open-source alternative to Airplane and Retool.