AppleWin
mii_emu
AppleWin | mii_emu | |
---|---|---|
6 | 1 | |
22 | 121 | |
- | - | |
9.4 | 8.0 | |
29 days ago | 3 days ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
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AppleWin
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Apple II Emulation Evaluation (2022)
Check out Mariani, a port of AppleWin (Windows) for macOS and Linux. It's open-source, cycle accurate and emulates a fairly good number of devices: https://github.com/sh95014/AppleWin
The last version finally has a debugger. It lacks the killer feature of Virtual II though: the ability to mount a folder. This is gold for cross development.
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AppleWin Controls Don't Have Buttons
FYI, I built a native macOS UI for AppleWin around the Linux port, which should be more convenient to use than Crossover if you’d like to give it a try. Let me know if any of the features I haven’t implemented yet are important to you.
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Question About PDF Images
My example is for macOS/AppKit in Objective-C, so your mileage may vary for iOS, but basically you override drawRect:. The same calls that would have drawn into a view on the screen would render PDF for the printer.
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Apple ][ games for MacBook Pro?
Well! Allow me to pimp my port of the venerable AppleWin emulator to MacOS! You can find it at https://github.com/sh95014/AppleWin/releases/tag/Mariani-1.0-1 , do let me know if you run into any issues.
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Many Lessons Learned Building a Cocoa App
Hi! I've been away from AppKit (working almost entirely in iOS) for over a decade now, but recently decided to port an Apple //e emulator to macOS, and took the chance to try to build as "complete" an app as I could. I also decided to write down the lessons I learned along the way:
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New Native macOS Port of AppleWin
The code is available at https://github.com/sh95014/AppleWin but it would take a little bit of work to build yourself. Unfortunately Apple's security features in recent versions of macOS that make it a bit complicated to distribute binaries, so I'm posting first in case some of you want to try it out before I figure out how to do it properly.
mii_emu
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Apple II Emulation Evaluation (2022)
I wrote my own pet Apple IIe emulator for linux fairly recently [0]. It works well well, even if it doesn't try to emulate an exact cycle accurate video mode, instead, it cheats and do it line by line. I think it is a good tradeoff between quality of emulation and CPU spent doing it... Only some demo will fail to display properly, all the games and tools and applications I tried works just fine.
I mostly did my emu due yo the rather poor quality I found for linux emulators I've seen, the 'goto' one is linapple, but the codebase is rather crusty.. I wanted a cleaner casebase to hack on, without the baggage -- more in the style of my own AVR emulator [1].
I've got a very big patchset to push 'soon' with a new UI library (that will be a topic of its own!) and a bunch of new features and improvements...
[0]: https://github.com/buserror/mii_emu
What are some alternatives?
vrEmu6502 - 6502/65C02 emulator library (C99)
simavr - simavr is a lean, mean and hackable AVR simulator for linux & OSX
gsplus - Modern cross-platform Apple IIgs emulator and tools based on KEGS
apple2js - An Apple II emulator originally written in Javascript, now being converted to TypeScript
AppleWin - Apple II emulator for Windows
vrEmu6522 - 6522 / 65C22 VIA emulation library