json
simdjson
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json
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Rust and C++
git clone https://github.com/serde/json serde-json cd serde-json cargo build # build debug once to ensure dependencies are downloaded, so we aren't including download times in our test time cargo build --release
simdjson
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Scan HTML faster with SIMD instructions – Chrome edition
Can you point to some of these benchmarks? https://news.ycombinator.com/item?id=26934854 suggests that in at least one synthetic benchmark (with a 7.5KB protobuf message which expands to a 17KB JSON payload), protobuf parsing at 2GB/s would be comparable to JSON parsing at 5GB/s.
Meanwhile, simdjson's numbers (https://github.com/simdjson/simdjson/blob/master/doc/gbps.pn...) show a peak parsing speed of about 3GB/s depending on the workload. Of course, it's not clear you can compare these directly, since they were probably not run on systems with comparable specs. But it's not clear to me that there's a 5x difference.
Perhaps my experience differs because I'm used to seeing very large messages being passed around, but I'd be happy to reconsider. (Or maybe I should go all-in on Cap'n Proto.)
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SIMD < SIMT < SMT: Parallelism in Nvidia GPUs (2011)
I intentionally said "more towards embarrassingly parallel" rather than "only embarrassingly parallel". I don't think there's a hard cutoff, but there is a qualitative difference. One example that springs to mind is https://github.com/simdjson/simdjson - afaik there's no similarly mature GPU-based JSON parsing.
- The Simdjson Library
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Tips on adding JSON output to your command line utility. (2021)
It's also supported by simdjson [0] (which has a lot of language bindings [1]):
> Multithreaded processing of gigantic Newline-Delimited JSON (ndjson) and related formats at 3.5 GB/s
[0] https://simdjson.org/
[0] https://github.com/simdjson/simdjson?tab=readme-ov-file#bind...
- 1BRC Merykitty's Magic SWAR: 8 Lines of Code Explained in 3k Words
- Training great LLMs from ground zero in the wilderness as a startup
- simdjson: Parsing Gigabytes of JSON per Second
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Use any web browser as GUI, with Zig in the back end and HTML5 in the front end
String parsing is negligible compared to the speed of the DOM which is glacially slow: https://news.ycombinator.com/item?id=38835920
Come on, people, make an effort to learn how insanely fast computers are, and how insanely inefficient our software is.
String parsing can be done at gigabytes per second: https://github.com/simdjson/simdjson If you think that is the slowest operation in the browser, please find some resources that talk about what is actually happening in the browser?
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Cray-1 performance vs. modern CPUs
Thanks for all the detailed information! That answers a bunch of my questions and the implementation of strlen is nice.
The instruction I was thinking of is pshufb. An example ‘weird’ use can be found for detecting white space in simdjson: https://github.com/simdjson/simdjson/blob/24b44309fb52c3e2c5...
This works as follows:
1. Observe that each ascii whitespace character ends with a different nibble.
2. Make some vector of 16 bytes which has the white space character whose final nibble is the index of the byte, or some other character with a different final nibble from the byte (eg first element is space =0x20, next could be eg 0xff but not 0xf1 as that ends in the same nibble as index)
3. For each block where you want to find white space, compute pcmpeqb(pshufb(whitespace, input), input). The rules of pshufb mean (a) non-ascii (ie bit 7 set) characters go to 0 so will compare false, (b) other characters are replaced with an element of whitespace according to their last nibble so will compare equal only if they are that whitespace character.
I’m not sure how easy it would be to do such tricks with vgather.vv. In particular, the length of the input doesn’t matter (could be longer) but the length of white space must be 16 bytes. I’m not sure how the whole vlen stuff interacts with tricks like this where you (a) require certain fixed lengths and (b) may have different lengths for tables and input vectors. (and indeed there might just be better ways, eg you could imagine an operation with a 256-bit register where you permute some vector of bytes by sign-extending the nth bit of the 256-bit register into the result where the input byte is n).
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Codebases to read
Additionally, if you like low level stuff, check out libfmt (https://github.com/fmtlib/fmt) - not a big project, not difficult to understand. Or something like simdjson (https://github.com/simdjson/simdjson).
What are some alternatives?
RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API
jsoniter - jsoniter (json-iterator) is fast and flexible JSON parser available in Java and Go
json - JSON for Modern C++
json-schema-validator - JSON schema validator for JSON for Modern C++
JsonCpp - A C++ library for interacting with JSON.
json - A C++11 library for parsing and serializing JSON to and from a DOM container in memory.
sonic - A blazingly fast JSON serializing & deserializing library
json_struct - json_struct is a single header only C++ library for parsing JSON directly to C++ structs and vice versa
json-c - https://github.com/json-c/json-c is the official code repository for json-c. See the wiki for release tarballs for download. API docs at http://json-c.github.io/json-c/
jsoncons - A C++, header-only library for constructing JSON and JSON-like data formats, with JSON Pointer, JSON Patch, JSON Schema, JSONPath, JMESPath, CSV, MessagePack, CBOR, BSON, UBJSON
zed - A novel data lake based on super-structured data
json11