sensors-swift VS SwiftValidators

Compare sensors-swift vs SwiftValidators and see what are their differences.

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sensors-swift SwiftValidators
1 -
54 239
- -
0.0 0.0
5 months ago over 2 years ago
Swift Swift
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sensors-swift

Posts with mentions or reviews of sensors-swift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-04.
  • Show HN: CycleQuest – Indoor Cycling game with steering
    2 projects | news.ycombinator.com | 4 Apr 2024
    - Comes with ready-to-use models and textures

    To generate roads, I downloaded .gpx files from my Strava activities, then implemented a parser to take coordinates and elevations and build roads in-game using EasyRoads3D. These tools combined worked quite well but required some manual work. I had to go over the entire length of the road to smoothen it up (due to GPS noise in .gpx files). The terrain also didn’t always perfectly align with the road, so I had to manually modify it.

    I figured that steering would be a good way to keep the user engaged in the gameplay, instead of just sitting on the bike and pedalling. With required steering, you need to be engaged to not drive off the road.

    There are some solutions to virtual steering in other smart trainer games, but they are hardware-based - e.g., for Zwift, you need to buy their hardware controller. I really wanted to keep it as simple and inexpensive as possible, so I used a smartphone mounted to the handlebars as a steering controller.

    I implemented native apps for both iOS and Android. They use the gyroscope to get the steering value and broadcast it as a BLE peripheral. Implementing Bluetooth in Unity was a little tricky as there is no built-in solution. The implementation depends on the platform the game is running on. It boils down to writing a native plugin for each platform you support.

    For macOS, there is an open-source library written in Swift - https://github.com/codeinversion/sensors-swift. It already has the necessary services and characteristics implemented. I had to modify it a little and compile it into a Unity plugin.

    For Windows, there also is a library - https://github.com/adabru/BleWinrtDll, but it wasn’t working too well. Because I targeted UWP, I was able to implement my own Bluetooth logic in C# and compile it directly in Unity.

    Overall, it was a really fun project to work on. I’m particularly happy that I was able to release it starting from scratch in just a couple of months, and I hope to continue working on it.

SwiftValidators

Posts with mentions or reviews of SwiftValidators. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SwiftValidators yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing sensors-swift and SwiftValidators you can also consider the following projects:

DifferenceKit - 💻 A fast and flexible O(n) difference algorithm framework for Swift collection.

seguecode - the missing support tool for building safe UIStoryboard code

RandomKit - Random data generation in Swift

SwiftBitmask - NS_OPTIONS for Swift (type-checked bitmask container). Basically an easier-to-implement RawOptionSet.

protobuf-swift - Google ProtocolBuffers for Apple Swift

SwiftIconFont - Icons fonts for iOS (Font Awesome 5, Iconic, Ionicon, Octicon, Themify, MapIcon, MaterialIcon, Foundation 3, Elegant Icon, Captain Icon)

Popsicle

iCepa - iOS system-wide VPN based Tor client

TextAttributes - An easier way to compose attributed strings

SwiftyMarkdown - Converts Markdown files and strings into NSAttributedStrings with lots of customisation options.

ExSwift

NSStringEmojize - A category on NSString to convert Emoji Cheat Sheet codes to their equivalent Unicode characters