owl
GLFW
owl | GLFW | |
---|---|---|
8 | 78 | |
1,188 | 12,244 | |
0.7% | 1.2% | |
0.0 | 9.3 | |
4 months ago | 14 days ago | |
C | C | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
owl
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Smartphone sales are so bad even the holidays couldn’t help, says IDC
I guess that wouldn't be convenient because they'd have to press several buttons. Possibly also Airdrop is faster? It uses direct wi-fi transfer (and bluetooth at the same time, somehow). Seems there are open-source reverse-engineered implementations written in C and Python: OWL in C, OpenDrop in Python.
- An open Apple Wireless Direct Link (AWDL) implementation written in C
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AirDrop for Android
The only working airdrop compatible is opendrop which makes use of AWDL reverse engineer OWL
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An open Apple AirDrop implementation written in Python
Nope, it depends on this project and they specifically mention that WSL doesn't work because they need direct access to Wi-Fi card.
Two clicks further: https://github.com/seemoo-lab/owl
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AirDrop Anywhere – Making it work on Windows
"it is unlikely that a non-Apple device has hardware support for adhoc wireless connections between devices. This makes implementation of AirDrop directly on non-Apple devices practically impossible without additional hardware. Instead we’ll implement a proxy..."
I get what they mean here, but it has been done. It does require a Wi-Fi card with support for monitor mode and frame injection. OWL did it with an Atheros AR9280.
See OWL:
https://github.com/seemoo-lab/owl
And Open drop:
https://github.com/seemoo-lab/opendrop
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Channel selection in a mesh network
There’s an open source implementation called OWL — https://github.com/seemoo-lab/owl — it’s experimental, requires certain features to be supported by the wireless driver on Linux and no support for Windows.
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
opendrop - An open Apple AirDrop implementation written in Python
SDL - Simple Directmedia Layer
mbpfan - A simple daemon to control fan speed on all MacBook/MacBook Pros (probably all Apple computers) for Linux Kernel 3 and newer
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
snapdrop - A Progressive Web App for local file sharing
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
forceFullDesktopBar - Utility for macOS that modifies the Dock process so that the desktop bar in Mission Control is always full size and showing previews
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
airdrop-keychain-extractor - Extracting Apple ID Validation Record, Certificate, and Key for AirDrop
OpenSceneGraph - OpenSceneGraph git repository
htop - htop - an interactive process viewer
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)