sdl12-compat
crates.io
sdl12-compat | crates.io | |
---|---|---|
13 | 662 | |
187 | 2,802 | |
0.0% | 1.2% | |
7.0 | 10.0 | |
12 days ago | 4 days ago | |
C | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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sdl12-compat
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Released a new version of Notan, a SDL-like library made in rust
I'm just glad so many of the SDL 1.2.x-era games dynamically linked SDL so I can use sdl12-compat to stick them on top of SDL 2.x's non-modesetting fullscreening and PulseAudio support.
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US NGO Consumer Reports also reporting on C and C++ safety for product development.
Thankfully, most people don't statically link SDL 1.2, so it's possible to use sdl12compat to rebase them on top of SDL 2.x's non-modesetting fullscreening support, among other things.
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Old linux ports
There have been some efforts to keep them working: http://www.improbability.net/loki/ https://github.com/libsdl-org/sdl12-compat/
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Apple 2 Emulation (via Ports)
I've been determined to get the only system not on the device working in some way. The biggest issue to the Apple II systems not being present is that all the emulators are not written in SDL2 and the only Apple II emulator written in SDL2 (shamusworld) is far from perfect. So I tried my hand at something: What if I could wrap SDL1.2 to SDL2 against linapple? My brother showed me on github sdl12-compat https://github.com/libsdl-org/sdl12-compat. Amazingly enough, we have results. Now it's not going to be as functional this way like having RetroArch to configure things, but I have over twenty Apple II games pre-configured with controls thus far.
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Has anyone managed to run Yuppie Psycho on the Steam Deck?
You need this compatibility library and you can drop it into the "lib" folder in the game files.
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sdl-compat 1.2.52 Debuts As Initial SDL-1.2-Atop-SDL-2.0 Release
Here's the only useful link from the article: https://github.com/libsdl-org/sdl12-compat/releases/tag/release-1.2.52
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How I got the Psychonauts 1 native port to run
It looks like the multiple monitor issue was known and theoretically fixed? https://github.com/libsdl-org/sdl12-compat/issues/38
- Gaming on X11 vs XWayland
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Is Wayland ready for gaming?
Really old Linux games based on SDL1 can also work on Wayland by using the SDL1 on SDL2 wrapper in combination with a recent SDL2 build (I've been successful with Psychonauts this way, and it even solved some weird windowing problems with the game)
crates.io
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Create a Custom GitHub Action in Rust
Rust has a rich ecosystem of frameworks and libraries that let you read, parse, and manipulate text files, interact with cloud services and databases, and perform any other job that your project's development workflow may require. And because of its strong typing and tight memory management, you are much less likely to write programs that behave unexpectedly in production.
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Rust Keyword Extraction: Creating the YAKE! algorithm from scratch
All the code discussed in this article can be accessed through this repository. For integration with existing projects consider using keyword_extraction crate available on crates.io.
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Migrating a JavaScript frontend to Leptos, a Rust framework
So, be sure to double-check your critical libraries and be sure their alternatives exist in the Rust ecosystem. Thereโs a good chance the crates you need are available in Rust's crates.io repository.
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Learning Rust: A clean start
The previous section was very simple, this section is also very simple but introduces us to cargo which is Rust's package manager, as a JS dev my mind goes straight to NPM.
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#2 Rust - Cargo Package Manager
Now, there has to be a place where all these packages come from. Similar to npmjs registry, where all node packages are registered, stored and retrieved, Rust also has something called crates.io where many helpful packages and dependencies are registered.
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Rust ๐ฆ Installation + Hello World
Before proceeding, let's check https://crates.io/, the official Rust package registry.
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Underestimating rust for my Project.
The most thrilling aspect has been the joy of writing the backend. It's like every struct, enum, and method in Rust forms this interconnected Multiverse of code , which you can see in crates.io which is best Documentation experience I Ever Had.
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Top 10 Rusty Repositories for you to start your Open Source Journey
5. Crates.io
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Project Structure Clarification Coming From Python - With Example
When using crates from eg. crates.io, and also things like std and core
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Cargo has never frustrated me like npm or pip has. Does Cargo ever get frustrating? Does anyone ever find themselves in dependency hell?
Vendoring your packages was very tedious to even remotely get to work with Cargo. I spent a very long time getting Cargo to work together with cargo-local-registry. We vendor crates from crates.io and a custom internal registry.
What are some alternatives?
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
docs.rs - crates.io documentation generator
SDL - DEPRECATED: Official development moved to GitHub
plotters - A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely ๐ฆ ๐๐
hidapi - A Simple cross-platform library for communicating with HID devices
Cargo - The Rust package manager
termux-sdl - termux sdl plugin
trunk - Build, bundle & ship your Rust WASM application to the web.
Pygame - ๐๐ฎ pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
gtk4-rs - Rust bindings of GTK 4
wii-u-gc-adapter - Tool for using the Wii U GameCube Adapter on Linux
Rocket - A web framework for Rust.