sdl-gpu-hs VS libspng

Compare sdl-gpu-hs vs libspng and see what are their differences.

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sdl-gpu-hs libspng
4 2
- 0
- -
- 10.0
- over 1 year ago
C
- BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sdl-gpu-hs

Posts with mentions or reviews of sdl-gpu-hs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • 3D graphics on Haskell in 2023
    6 projects | /r/haskell | 24 Mar 2023
    The bindings are currently source-only here. I am going to release to Hackage soon (tm), but I just haven't had the time to button it up. However, they do work great. Every game I've done for Ludum Dare except 47 (which was gloss) has used these bindings.
  • Monthly Hask Anything (January 2023)
    3 projects | /r/haskell | 2 Jan 2023
    The guts are in the Memorable module. There are some operators in there that allow you to pluck individual fields from struct pointers in IO instead of marshaling entire structs needlessly.
  • Haskell is the greatest programming language of all time
    7 projects | /r/haskell | 2 Nov 2022
    The games are built on a custom "engine" made with SDL2 and some other C libraries I wrote bindings for: sdl-gpu, cute_c2, and cute_sound. I use apecs and cleff for the general architecture. And for animations, I use a combination of animate and ease.
  • Linear Types AmA!
    2 projects | /r/haskell | 16 Mar 2021
    You can't exactly allocate data in this custom memory management system, but you can get close with some type-level/generics stuff I think. I've been playing with it quite a bit for no-marshal hsc FFI bindings [1] [2], and it's worked nicely for that in raw IO. With some extra elbow grease, I can probably make it work for pure linear code too.

libspng

Posts with mentions or reviews of libspng. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • 3D graphics on Haskell in 2023
    6 projects | /r/haskell | 24 Mar 2023
    For example I to this day do not know if there's a library for reading specifically PNG files in a specific format. Yes, there's JuicyPixels which decodes a ByteString into some DynamicImage which may not even be the format I expect. This I guess is fine for most, but I don't want that, so I had to port libspng.
  • Should raw library bindings drop the namespace prefix?
    5 projects | /r/haskell | 11 Dec 2022
    For context, I have written complete bindings to five different C libraries (freetype2, libvorbis, libspng, al, Chipmunk2D) and the question in the title may very well be the last one I have concerning FFI for quite some time. The question originates from the fact that chiphunk strips prefixes, something no other low-level library I've seen does.

What are some alternatives?

When comparing sdl-gpu-hs and libspng you can also consider the following projects:

agda2hs - Compiling Agda code to readable Haskell

Chipmunk2D - Raw Haskell bindings to Chipmunk2D

really-small-backpack-example - A really small example of the Backpack module system for Haskell

al - Haskell OpenAL raw binding

Kind2 - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind]

macaroni.nix

libvorbis - Haskell binding for libvorbis, for decoding Ogg Vorbis audio files

cute-c2-hs

freetype2 - My personal branch of the freetype2 source code

ghc-proposals - Proposed compiler and language changes for GHC and GHC/Haskell

gl - Complete raw OpenGL bindings for Haskell