The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
Sdl-gpu-hs Alternatives
Similar projects and alternatives to sdl-gpu-hs
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better sdl-gpu-hs alternative or higher similarity.
sdl-gpu-hs reviews and mentions
Posts with mentions or reviews of sdl-gpu-hs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
-
3D graphics on Haskell in 2023
The bindings are currently source-only here. I am going to release to Hackage soon (tm), but I just haven't had the time to button it up. However, they do work great. Every game I've done for Ludum Dare except 47 (which was gloss) has used these bindings.
-
Monthly Hask Anything (January 2023)
The guts are in the Memorable module. There are some operators in there that allow you to pluck individual fields from struct pointers in IO instead of marshaling entire structs needlessly.
-
Haskell is the greatest programming language of all time
The games are built on a custom "engine" made with SDL2 and some other C libraries I wrote bindings for: sdl-gpu, cute_c2, and cute_sound. I use apecs and cleff for the general architecture. And for animations, I use a combination of animate and ease.
-
Linear Types AmA!
You can't exactly allocate data in this custom memory management system, but you can get close with some type-level/generics stuff I think. I've been playing with it quite a bit for no-marshal hsc FFI bindings [1] [2], and it's worked nicely for that in raw IO. With some extra elbow grease, I can probably make it work for pure linear code too.
-
A note from our sponsor - WorkOS
workos.com | 29 Apr 2024
Stats
Basic sdl-gpu-hs repo stats
4
-
-
-
Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com