sdk-macos-11.3 VS bigger

Compare sdk-macos-11.3 vs bigger and see what are their differences.

sdk-macos-11.3

See newer SDK https://github.com/hexops/sdk-macos-12.0 (by hexops)

bigger

bigg (bgfx + imgui + glfw + glm) + utils (by yuki-koyama)
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sdk-macos-11.3 bigger
1 1
6 207
- -
4.3 1.5
over 2 years ago about 1 year ago
C C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sdk-macos-11.3

Posts with mentions or reviews of sdk-macos-11.3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-18.
  • Mach Engine: The Future of Graphics (With Zig)
    3 projects | news.ycombinator.com | 18 Oct 2021
    very cool work :) If you like, add a screenshot or two and I'll include this in the next zigmonthly.org article

    you might also be interested to know about stub dynamic libraries, e.g. `.tbd` files on MacOS. That's what is in the Mach SDK repos primarily[0], though I'm sure you could slim them down some more with a concrete list of symbols you depend on.

    [0] https://github.com/hexops/sdk-macos-11.3/blob/main/root/Syst...

bigger

Posts with mentions or reviews of bigger. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-18.

What are some alternatives?

When comparing sdk-macos-11.3 and bigger you can also consider the following projects:

sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)

Cluster - Clustered shading implementation with bgfx

3d-annotation-tool - A graphical user interface to annotate point clouds and 3D data.

WebGui - An example demo of IMGUI (Immediate Mode GUI) on the web. Using only WebGL, GLFW and ImGui. Suitable for being compiled to web assembly (WASM).

cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui

bgfx-minimal-example - Minimal bgfx "hello world" example

zxShaderViz - A useful tool to edit and visualize shaders in real time.