scripts-to-rule-them-all
tsParticles
scripts-to-rule-them-all | tsParticles | |
---|---|---|
8 | 75 | |
3,140 | 7,028 | |
- | 1.9% | |
0.0 | 9.6 | |
over 1 year ago | 2 days ago | |
Shell | TypeScript | |
Creative Commons Zero v1.0 Universal | MIT License |
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scripts-to-rule-them-all
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What’s with DevOps engineers using `make` of all things?
Personally I like https://github.blog/2015-06-30-scripts-to-rule-them-all/ as a pattern and then let the authors do whatever crazy thing they want from there. In my experience, 99% of repos never move past using simple shell scripts with a few common functions with that pattern, and things are kept fairly simple. A select few repositories tend to mature enough that they are able to invest in swapping towards something more testable than shell scripts, and then you just have a couple people who stick to invoking `make` from the scripts but it's fine and nobody has to think about it except them. We don't stick to that exact set of scripts, but find that as long as you don't use more than like 10ish entrypoints in `script/*`, and have at least `script/bootstrap` it's fine.
- Scripts to Rule Them All (2015)
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Just: A Command Runner
I dig the general idea, but question the value add over a directory of `scripts` that follow sane conventions (ie `script/test`, `script/build` etc). Is the main thing that you can do `just -l` to see available commands? I have never really reached for `make` when I've had a choice, as I've done mostly ruby, JS, or java where you have more sane, humane tools (i.e. Rake, Yarn, Maven though that one is never fun).
My general approach is every repo should have something that follows https://github.com/github/scripts-to-rule-them-all, written in sh (maybe bash, its 2023), linted with shellcheck. When you need something fancy Rake is great or grab some nice bash command line helper and source it from all your scripts. Is a command listing really worth another dependency over what you get from `ls script` or `cat script/README` ?
- [AskJS] What is the best way to create a common npm package for building others?
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Azure Pipeline running task in background?
Afaik AzDo cannot run tasks concurrently. From having had to work with azure pipelines I would highly suggest to use the github approach of Scripts to rule them all and avoiding predefined tasks unless absolutely necessary(Things that are complicated to implement and solutions already existing.
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Why is uncoupled documentation bad?
GitHub have a pattern for this called "scripts to rule them all" - https://github.com/github/scripts-to-rule-them-all - I've not fully adopted it yet but I probably should, it looks very well thought-out.
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Script up your projects
People at Github made an attempt to fix this situation: scripts to rule them all. The idea is to have common set of executable scripts for common developer tasks in a script/ directory in the root of every project:
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How to Join a Team and Learn a Codebase
https://github.com/github/scripts-to-rule-them-all
tsParticles
- tsParticles 3.0.0 is out. Breaking changes ahead.
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Mocha/Chai with TypeScript (2023 update)
I wrote an article in 2020 for using Mocha/Chai in a TypeScript project, that I'm using in tsParticles (leave a star if you want 🌟, it's free 👀).
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[Showoff Saturday] I created a link shortener as a fun little project.
At first, I attempted to create my own particle effect, but I realized it's actually a lot harder than it seems. So I went with a third-party library that is made specially for particles. You can check out the repo https://github.com/matteobruni/tsparticles. They have lots of neat effects.
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Best Animation Libraries For React🎉
tsParticles - Easily create highly customizable particles, confetti, and fireworks animations and use them as animated backgrounds for your website. Ready-to-use components available for Reacts, Angular, Svelte, and Web Components.
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Easter Eggs
I had a similar idea. Listen for a sequence of keys like "confetti" and then use https://particles.js.org/ to throw confetti all over the screen
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Create Beautiful Animations by Integrating Particles.js With React
You’re almost done! You just have to configure your particles/objects in order of animation, interaction, direction, opacity, etc. For this illustration, you’ll be using an already preset configuration from the tsparticles repository, but you can always tweak it to your own style or create one from scratch if you’d like.
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Preparing tsParticles v3
And last but not least, the two websites (https://particles.js.org and https://confetti.js.org) have two dedicated repositories:
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tsParticles 2.7.0 Released - new Sounds plugin, and other new features
Are you thinking of this, or particles.js? particles.js has been used in Pterodactyl (and probably in other login pages), whereas tsParticles seems to be much more programmable.
- tsParticles - What particles.js could be if it wasn't abandoned years ago
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How to apply particle JS effect to whole site?
You can still use a json config file even with a pure JS implementation from what I see here https://github.com/matteobruni/tsparticles
What are some alternatives?
govuk_design_system_formbuild
particles.js - A lightweight JavaScript library for creating particles
django-sql-dashboard - Django app for building dashboards using raw SQL queries
particles-bg - React particles animation background component
govuk-form-builder - A form builder for Ruby on Rails that’s compatible with the GOV.UK Design System.
GreenSock-JS - GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web
generate-package - Use as a sub-generator or plugin in your generator to create a package.json for a project. Or install globally and run with Generate's CLI.
the-matrix-effect - The incredible effect of rain of letters in the style of the Matrix trilogy.
pure-sh-bible - 📖 A collection of pure POSIX sh alternatives to external processes.
anime.js - JavaScript animation engine
confgen - Generate repetitive configs for vite, typescript, eslint, etc
Scrawl-canvas - Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun