ScriptCS
Bite-Programming-Language
ScriptCS | Bite-Programming-Language | |
---|---|---|
7 | 6 | |
2,453 | 44 | |
0.1% | - | |
0.0 | 0.0 | |
10 months ago | about 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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ScriptCS
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What is the latest on scripting inside of C# (especially for Unity development)?
ScriptCS
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Can't run C#
This is a bug in scriptcs. That said, the fix should be out by now.
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Visual Studio Code: /bin/sh: line 1: scriptcs: command not found
tried https://github.com/scriptcs/scriptcs but the linux build fails. the item in arch repos (cs-script) succeeds but does not fix the issue
- Scriptcs: command not found
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What is the/your current/popular choice for dotnet c# scripting ?
[1] http://scriptcs.net/
- Run and Debug csx files in Visual Studio? (c# Scripts)
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Script could not be found (VS Code)
Github Instructions (https://github.com/scriptcs/scriptcs) // I did.
Bite-Programming-Language
- What is the latest on scripting inside of C# (especially for Unity development)?
- I managed to load assets and code through Asset Bundles even in IL2CPP Builds, with my Bite Language.
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Bite Programming Language in Unity! Bite is dynamically typed language. Embedded in C# and makes it possible to extend and mod C# Applications and Unity Games. More Infos in the comments.
You can find more information here : https://github.com/Maximilian-Winter/Bite-Programming-Language And here: https://github.com/Maximilian-Winter/Bite-Programming-Language/wiki
- Bite-Programming-Language: Bite is a dynamically-typed programming language. Embedded in C#. It has the capability to access and interact with C# objects and can be integrated into any C# application.
- The Bite Programming Language. A Dynamic Programing Language embedded in C#
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Hello, I created a interpreted dynamic programming language in C#. I use a bytecode compiler and a vm for interpretation. Right now I'm trying to optimise it. Any help would be great!
As I said in the Title, I'm trying to optimise my bytecode interpreter written in C#. I followed the profiler, but right now I can't find a way to optimise it further. You can find the Project under Github: https://github.com/Maximilian-Winter/SrslBytecodeVmAndCodeGenerator/tree/master
What are some alternatives?
dotnet-script - Run C# scripts from the .NET CLI.
Melon-Language - ๐ Simple, ๐พ High & Low Level, ๐จโ๐ป PPL
FluentValidation - A popular .NET validation library for building strongly-typed validation rules.
LSharp - A superset of the Lox programming language written in C#.
Jot - Jot is a library for persisting and applying .NET application state.
RoslynClrHeapAllocationAnalyzer - Roslyn based C# heap allocation diagnostic analyzer that can detect explicit and many implicit allocations like boxing, display classes a.k.a closures, implicit delegate creations, etc.
Scientist.net - A .NET library for carefully refactoring critical paths. It's a port of GitHub's Ruby Scientist library
SSharp - S# is a weakly-typed dynamic language and runtime infrastructure to make your applications extendable, customizable and highly flexible. It allows introducing expressions and large code blocks evaluation within your applications in the similar way Microsoft Office deals with VBScript, gives you possibilities providing rich formula evaluation capabilities like it can be seen in MS Excel and other office applications.
ByteSize - ByteSize is a utility class that makes byte size representation in code easier by removing ambiguity of the value being represented. ByteSize is to bytes what System.TimeSpan is to time.
vein - ๐ฎโก๏ธVein is an open source high-level strictly-typed programming language with a standalone OS, arm and quantum computing support.
simple-exec - ๐ A .NET library that runs external commands.
MCCompiled - A production-ready feature-rich programming language which compiles to Minecraft Bedrock Edition commands.