scratch
gameinfojs
Our great sponsors
scratch | gameinfojs | |
---|---|---|
51 | 1 | |
333 | 2 | |
- | - | |
9.0 | 0.0 | |
2 days ago | about 2 years ago | |
C | JavaScript | |
The Unlicense | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scratch
- Windows XP dedicated image viewer?
-
What Happens Before the Main Function is Called ?
pbmview, an image viewer (windows subsystem).
-
A couple freestanding parsers in C99
For comparison (for those following along): https://github.com/skeeto/scratch/blob/master/parsers/qoi.c https://github.com/skeeto/scratch/blob/master/parsers/ini.c
- (POSIX) theory and practice of the useless use of cat
- [2023-05-19] Challenge #400 [Intermediate] Practical Numbers
-
Difference in accuracy when compiling in windows and linux
Another option I learned a couple years ago is embedding a UTF-8 manifest ([details])[https://github.com/skeeto/scratch/tree/master/libwinsane]. Also put the console in UTF-8 mode (SetConsoleOutputCP(CP_UTF8)), and you're done. Works on Windows 10 and later. This covers everything: argv is UTF-8 and fopen accepts UTF-8 paths. (This is exactly how CRTs should have worked all along.)
-
I made this small program in C :)
I was thinking more about this and I realized it's quite easy to do it in arbitrary precision, so here's my take: https://github.com/skeeto/scratch/blob/master/misc/bswap.c
-
Beside SDL, is there an easier way to just show a custom rectangle with text, cross-platform?
As was linked from my QOI article, here's my full decoder with comments: qoi.c. Each pixel decodes to a 32-bit integer, ABGR. That corresponds to SDL's SDL_PIXELFORMAT_ABGR8888. SDL_UpdateTexture copies that data into the texture's internal storage, and font is no longer needed. (In a real program I'd allocate it in a scratch arena, reset after initialization.)
-
GitHub - pmkenned/pmk_string: A simple string library in C
A recent, interesting experience with function+context allocation: For more than a decade, Windows accidentally exposed part of zlib in a public DLL, and (overly-)clever applications can exploit this as a "system zlib." Though it doesn't export the "end" functions, so cleanup seems impossible. However, custom allocation works, so doesn't matter. I plugged it into an arena.
- decompressing a .deflate file?
gameinfojs
-
What's the GLB file format?
libxml2 was just for storing information about the games for UI display. Back in 2010 when the project was started it was the go-to file format for this kind of thing :) It has been replaced in the JS version by code as gameinfojs. It is much more flexible doing this in code instead of static data, as you can do things like look in the .exe file to figure out what the filenames are for the other data files, avoiding the need to hard code all the filenames into an .xml file, and display level titles extracted from the level files instead of just their filenames.
What are some alternatives?
w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows
studiojs - Web interface for editing DOS games
busybox-w32 - WIN32 native port of BusyBox.
BUSY - BUSY is a lean, statically typed, cross-platform, easily bootstrappable build system for GCC, CLANG and MSVC inspired by Google GN
gamearchivejs - Read and write archive files used by DOS games
PSCalendar - :calendar: A set of PowerShell commands for displaying calendars in the console.
gamecompjs - Apply and remove compression and encryption algorithms used by DOS games
cimgui - c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
libgamearchive - Library and command line utilities for examining and editing archive/group files used by DOS games
PL3D-KC - A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
stb - stb single-file public domain libraries for C/C++