score
JUCE

score | JUCE | |
---|---|---|
112 | 107 | |
1,556 | 6,904 | |
1.1% | 2.1% | |
9.9 | 9.8 | |
4 days ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
score
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OpenDAW – a new holistic exploration of music creation inside the browser
I wrote a DAW (https://ossia.io) and a few dozen plugins and I can assure you that most plug-ins don't add latency.
> There is no way eliminate CPU cycles being spent on whatever the plugin does.
that's not how DAW works, they don't output audio immediately anyways, everything is buffered at the driver level or just above so that there's always 1 or 2 buffers of delay between the input and the output.
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Psychedelic Graphics: An Introduction
You can do that easily with https://ossia.io :)
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Long Term Software Development
We went with Qt, CMake and modern C++ for https://ossia.io in 2013 knowing that it would be a long term effort for a linux/mac/windows desktop software aiming to do real-time audio, visuals and networking and so far this "classic" stack keeps on giving and allowing me to ship regular features and improvements, here's to the next ten years :) in the meantime I can't count how many techs and frameworks I've seen come and go but these are here to stay.
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Dioxus 0.6 – Crossplatform apps with Rust
idk I do this in plain ol' C++ with Qt & CMake, every commit builds for mac, windows with msvc and mingw, linux, web, bsd... https://github.com/ossia/score?tab=readme-ov-file#build-stat...
- Native Dual-Range Input
- Show HN: Automate your studio – mute a mixer channel to turn your PTZ camera
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Pygfx
QRhi is pretty much the exact same goal than pygfx with a different implementation: https://github.com/qt/qtbase/tree/dev/src/gui/rhi
I've been using it for 4-ish years now in https://ossia.io
Pros:
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The costs of the i386 to x86-64 upgrade
IDK, I mostly use KDE apps and none of those are electron. The only web-browser thing I have open right now is firefox, everything else is pretty lean Qt apps: strawberry (RES 77 megabytes), dolphin (RES 61 megabytes), konsole (RES between 30 and 60-megabytes depending on my instance) the app I'm developing https://ossia.io (lean enough to run on a raspberry pi zero 2).
Meanwhile, I have a dozen firefox processes each above 500M RES and a few above 1G...
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ICPP – Running C++ in anywhere like a script
I added LLVM JIT support to ossia a few years ago, it's not too bad, but a big issue is that the JIT does not support all the necessary features used by the frontend in terms of relocations, etc. So it happens relatively often that C++ code will compile to LLVM IR without issue, but then fail at the JIT step because some relocation is not supported by the JIT engine yet.
Most of the code is here : https://github.com/ossia/score/tree/master/src/plugins/score... with the actual LLVM API interoperation contained there : https://github.com/ossia/score/tree/master/src/plugins/score...
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Debian KDE: Right Linux distribution for professional digital painting in 2024
I'm curious, could you try this one and tell me if it starts ? so far it works in all the mainstream distros I could try but if there's someone out there who cannot open it with an OS less than a decade old, I want to make sure I can fix that : https://github.com/ossia/score/releases/download/v3.2.0/ossi...
JUCE
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C++ Is an Absolute Blast
The amount of high performance, production grade, massively tested libraries written in C++ is unbeatable. I will be honest here, it's easier to improve C++ security by implementing a compiler that produces safer C++ (like Typescript to Javascript) than rewriting everything in any other language (Rust, Zig, Odin, whatever).
I mean, could you estimate the cost ($ and time) it would take to rewrite the best audio framework in any other language? (https://juce.com/).
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Casio VZ-1 Algorithms
That's a fun project - got any interest in a port to JUCE?
https://juce.com/
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
What are some alternatives?
BespokeSynth - Software modular synth
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
seq66 - Seq66: Seq24-based live MIDI looper/editor. v. 0.99.18 2025-02-03. NSM support; Linux/Windows/FreeBSD; PDF manual & tutorial with Help access.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
gsequencer - Advanced Gtk+ Sequencer
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
atemOSC - Control ATEM video switchers over the network with OSC messages
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp
Boost - Super-project for modularized Boost
lmms - Cross-platform music production software
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
