scons
rclone
scons | rclone | |
---|---|---|
9 | 963 | |
1,947 | 43,840 | |
0.9% | 1.1% | |
9.3 | 9.8 | |
7 days ago | 6 days ago | |
Python | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scons
- SCons: A Software Construction Tool
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Show HN: Jeeves – A Pythonic Alternative to GNU Make
The most comprehensive make alternative in python I've seen is Scons (https://scons.org/)
It would be worth to see how they tackles some of the challenges you're looking into.
Blurb from the website:
SCons is an Open Source software construction tool. Think of SCons as an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache. In short, SCons is an easier, more reliable and faster way to build software.
- Taskfile: A Modern Alternative to Makefile
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What was used to build C++ programs before Cmake?
SCons never got popular enough to escape the niches it grew up in.
- Python as a build tool
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Is it possible to dynamically introduce nodes inside the project
i literally do almost this exact thing with the game im working on. situation is: im the programmer, working with an artist who cant code (and im not going to make them edit json on an ipad lmao) so i have a google drive spreadsheet where they put metadata for the items they make. i have a script that uses rclone to copy this down as a csv, along with the image assets. then i wrote a python extension for scons that converts it to json (and also does some image processing/cropping because evidently procreate's export options are very limited). from here, i originally had an import plugin that would automatically import the json files as godot resources. however, i eventually decided to instead write a standalone script in gdscript (invoked with godot --script --headless myscript.gd) that would do the conversion ahead of import, mainly because i wanted to be able to have the game assets be more self-contained (like, so that an item has its texture in the same resource file instead of in a separate file referenced from the json). i then modified my scons build scripts to call this script.
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How do i get started with GD Extension?
it's a build tool, like cmake. https://scons.org/ you have to install it.
- CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
rclone
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Supabase Storage: now supports the S3 protocol
rclone: a command-line program to manage files on cloud storage.
- World Backup Day
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S3 Client against disasters (hacks, fires, catastrophes)
Synchronise buckets with Sclone or Rclone
- Show HN: Query Your Sheets with SheetSQL
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Rclone syncs your files to cloud storage
Says that Apple doesn't provide a multi platform API. It doesn't provide any official supported way to access iCloud from Windows, Linux.
There's a ticket covering everything you might ever want to know:
https://github.com/rclone/rclone/issues/1778
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Ask HN: Best modern file transfer/synchronization protocol?
seconding rsync and syncthing.
the server could expose an smb or nfs share, the client could mount it, and then sync to that mount.
rsync over ssh also works, if you do not want to run smb/nfs.
this is also a cool tool https://rclone.org/
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Ask HN: How do you do personal backups in 2023? (Google and Dropbox issues)
rclone [1] to dropbox. works since years without problems
[1] https://rclone.org/
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Which synchronization tool are you using together with the pCloud Crypto Folder?
rclone provides a special pCloud config option, which makes the setup straight forward. rclone can encrypt the data it uploads with its own encryption but not with the pCloud encryption. Therefore it can only upload data to the unencrypted pCloud folders, not to the Crypto Folder.
- Backup of Google Drive (and photos?) to local disk (not to Google Drive)
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All I want for Christmas is
The arkclone project impliments rclone in ArkOS to achieve cloud saves. Not yet built in to ArkOS yet, and not a lot of recent traction on the pull request to get it added, but it can be installed manually.
What are some alternatives?
meson - The Meson Build System
syncthing - Open Source Continuous File Synchronization
ninja - a small build system with a focus on speed
Cryptomator - Multi-platform transparent client-side encryption of your files in the cloud
CMake - CMake with debugging support. Based on initial @sysprogs fork.
rsync - An open source utility that provides fast incremental file transfer. It also has useful features for backup and restore operations among many other use cases.
Invoke - Pythonic task management & command execution.
s3fs-fuse - FUSE-based file system backed by Amazon S3
godot-cpp - C++ bindings for the Godot script API
Duplicati - Store securely encrypted backups in the cloud!
PlatformIO - Your Gateway to Embedded Software Development Excellence :alien:
aws-cli - Universal Command Line Interface for Amazon Web Services