scons
PlatformIO
scons | PlatformIO | |
---|---|---|
9 | 96 | |
1,947 | 7,540 | |
0.9% | 0.8% | |
9.3 | 9.1 | |
7 days ago | 8 days ago | |
Python | Python | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scons
- SCons: A Software Construction Tool
-
Show HN: Jeeves – A Pythonic Alternative to GNU Make
The most comprehensive make alternative in python I've seen is Scons (https://scons.org/)
It would be worth to see how they tackles some of the challenges you're looking into.
Blurb from the website:
SCons is an Open Source software construction tool. Think of SCons as an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache. In short, SCons is an easier, more reliable and faster way to build software.
- Taskfile: A Modern Alternative to Makefile
-
What was used to build C++ programs before Cmake?
SCons never got popular enough to escape the niches it grew up in.
- Python as a build tool
-
Is it possible to dynamically introduce nodes inside the project
i literally do almost this exact thing with the game im working on. situation is: im the programmer, working with an artist who cant code (and im not going to make them edit json on an ipad lmao) so i have a google drive spreadsheet where they put metadata for the items they make. i have a script that uses rclone to copy this down as a csv, along with the image assets. then i wrote a python extension for scons that converts it to json (and also does some image processing/cropping because evidently procreate's export options are very limited). from here, i originally had an import plugin that would automatically import the json files as godot resources. however, i eventually decided to instead write a standalone script in gdscript (invoked with godot --script --headless myscript.gd) that would do the conversion ahead of import, mainly because i wanted to be able to have the game assets be more self-contained (like, so that an item has its texture in the same resource file instead of in a separate file referenced from the json). i then modified my scons build scripts to call this script.
-
How do i get started with GD Extension?
it's a build tool, like cmake. https://scons.org/ you have to install it.
- CMake debugger allows you to debug your CMake scripts and more - C++ Team Blog
PlatformIO
-
Help Needed with Tauri Desktop App for NFC Card Enrollment on ESP32
For the ESP32 in read mode, we've successfully developed a project using PlatformIO that accepts the key during build time and stores it in memory.
-
It's 2023 why embedded development is so cumbersome?(rant)
Check out Zephyr OS and Platform IO. Zephyr is part of the Linux foundation and has similarities to Linux with how it performs hardware abstraction (device tree). Platform IO integrates with other frameworks including mbed and Arduino.
- Is there an extension in vs code to do embedded programming
-
Debug program using PlatformIO and avr-stub
PlatformIO together with avr-stub can be used to do source level debugging but there are some caveats.
-
Do you know some sbc or soc that can be programed to run rtos and c++ on top?
Look into https://platformio.org/, it can abstract over a few RTOSes, and can show you which OSes work with which chips/boards.
-
Newbie question on identifying board in IDE
If the HW looks like it works, you could also try alternate programming software. (e.g. TinyGo or PlatformIO)
-
Issue with Adafruit ESP32-S3: COM port switching, etc.
You might have better luck with PlatformIO than the Arduino IDE; it's better at automatically choosing the serial port, though I can't say I've used it under Windows.
-
Made some progress on the Chessboard this week
My other suggestion takes more work but will make your life oh so much better. Professionally I have used and highly recommend. https://platformio.org/ which is free!
-
Ask HN: Best books to learn embedded systems?
Will you be doing embedded Linux? Embedded RTOS? Bare metal? Microcontrollers? SoC (say, FPGA with a hard processor core)?
You can do a lot with QEMU. https://bootlin.com/ has a lot of great, free training material.
https://bootlin.com/doc/training/embedded-linux-qemu/embedde...
is one of my favorites.
Learning to cross-compile, do embedded debugging, the process of booting an embedded system (which varies depending on the answers to the above questions), learning how to read a technical reference for the processor you’re using as well as for peripherals you’re likely to interact with - SPI, i2c, UART, maybe PCIe, are all handy skills. Learn a bit about JTAG, hardware, reading schematics, etc. Even being able solder is helpful.
There may be books (I had a great embedded Linux book when I started) but there are lots of online materials too. Check out https://platformio.org/
There are fun embedded boards and projects for microcontrollers too - micropython on an rpi pico, tinygo, eLua, etc.
What are some alternatives?
meson - The Meson Build System
MicroPython - MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
ninja - a small build system with a focus on speed
duino-coin - ᕲ Duino-Coin is a coin that can be mined with almost everything, including Arduino boards.
CMake - CMake with debugging support. Based on initial @sysprogs fork.
Invoke - Pythonic task management & command execution.
BitBake - The official bitbake Git is at https://git.openembedded.org/bitbake/. Do not open issues or file pull requests here.
godot-cpp - C++ bindings for the Godot script API
ESPAsyncWebServer - Async Web Server for ESP8266 and ESP32
buildout - Buildout is a deployment automation tool written in and extended with Python
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.