scheme
Quake-2
scheme | Quake-2 | |
---|---|---|
5 | 12 | |
165 | 2,673 | |
- | 0.9% | |
1.5 | 0.0 | |
about 1 year ago | 5 months ago | |
WebAssembly | C | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scheme
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Implementing Cosine in C from Scratch
I went through the same exercise implementing trig functions for scheme in webassembly...
It was a rabbit hole for sure
https://github.com/PollRobots/scheme/blob/main/scheme.wasm/s...
- Ask HN: What piece of code/codebase blew your mind when you saw it?
- PollRobots/scheme: An R7RS Scheme implemented in WebAssembly
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I've been working on an r7rs scheme implemented in WebAssembly
The repo is at https://github.com/pollrobots/scheme
- Show HN: A an R7RS Scheme Implementation in WebAssembly
Quake-2
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Source code for Quake 2 rerelease
> Glad to see the source code released!
In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].
[0]: https://github.com/id-Software/Quake-2
[1]: https://github.com/id-Software
- Someone dropped the source code for Far Cry 1 on archive.org
- I fully support this.
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What are some source codes to have read, and why?
I really enjoyed reading the Quake and Quake 2 source code, personally https://github.com/id-Software/Quake-2
- Ask HN: What piece of code/codebase blew your mind when you saw it?
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What would you have gotten once you licensed the Quake engine in the late 90s?
Does ID provide you the full source code (as it is now on Github)?
- What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
- are there tutorials for code organization for games in C?
- Interesting Halo 3 script comments.
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If you license your code as GPL, and Assets as CC-BY-NC-SA, what license do you then use for the compiled binary?
There's nothing stopping your from putting your code under GPL and your assets under copyright (no permissive license) or public domain. Code and assets don't need to be under the same license. See how id did it:
What are some alternatives?
pygments - Pygments is a generic syntax highlighter written in Python
Quake-III-Arena - Quake III Arena GPL Source Release
AvxMath
DOOM-3-BFG - Doom 3 BFG Edition
LIPS - Scheme based powerful lisp interpreter in JavaScript
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
DOOM - DOOM Open Source Release
mal - mal - Make a Lisp
permafrost-engine - An OpenGL RTS game engine written in C
Idris2 - A purely functional programming language with first class types
Quake - Quake GPL Source Release