sccache
cargo-chef
Our great sponsors
sccache | cargo-chef | |
---|---|---|
71 | 18 | |
5,347 | 1,519 | |
3.0% | - | |
9.4 | 7.2 | |
1 day ago | 17 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sccache
-
Speeding up C++ build times
Use icecream or sccache. sccache supports distributed builds.
https://github.com/mozilla/sccache/blob/main/docs/Distribute...
-
Mozilla sccache: cache with cloud storage
Worth noting that the first commit in sccache git repository was in 2014 (https://github.com/mozilla/sccache/commit/115016e0a83b290dc2...). So I suppose that what "happened" happened waay back.
- Welcome to Apache OpenDAL
-
Target file are very huge and running out of storage on mac.
If you have lots of shared dependencies, maybe try sccache?
-
S3 Express Is All You Need
I'm going to set up sccache [0] to use it tomorrow. We use MSVC, so EFS is off the cards.
[0] https://github.com/mozilla/sccache/blob/main/docs/S3.md
- sccache
-
Serde has started shipping precompiled binaries with no way to opt out
I think the primary benefit of pre-built procmacros will be for build servers which don't use a persistent cache (like sccache), since they have to compile all dependencies every time. But IMO improved support for persistent caches would be a better investment compared to adding support for pre-built procmacros.
-
Cache dependencies across crates
Checkout https://github.com/mozilla/sccache
-
Distcc: A fast, free distributed C/C++ compiler
https://github.com/mozilla/sccache is another option which addresses the use cases of both icecream and ccache (and also supports Rust, and cloud storage of artifacts, if those are useful for you)
-
How to fix Rust Coding LARGE files????
That being said a compilation cache, eg the de-facto standard for Rust: sccache (https://github.com/mozilla/sccache) will help to compile and store some of the build artifacts centralized - still for each crate version + build profile (RUSTFLAGS) combination.
cargo-chef
-
Transitioning to Rust as a company
CI time. Do you want to micromanage your own docker images for all your CI? Great! If not, yes you do. In fact, you want to manage a docker image to build a docker image to use for CI. Use cargo-chef to prepare a build image with your dependencies pre-built if you want to do fine-grained build/test pipelines. Oh also, there's no jUnit test report generation, that was killed off today. (YES, SORRY, I'm still salty.)
-
Rust and Next.js everywhere?
Have you looked at cargo-chef? It supposedly speeds up compilation times if you're using Docker.
-
Exploring the problem of faster Cargo Docker builds
A tool already exists for this called Cargo-chef, and it works extremely well.
-
Deploying Rust APIs | What Is Your Favorite Method?
At work I've use Dockerfile and cargo-chef to improve build times. You can also look into buildkit cache mounts, but this approach is rarely super effective on hosted CI because they start from scratch on most runs. In the context of Rust specifically you may also see the target directory reflect unbounded data growth if it's reused over and over across revisions. because cargo by default won't expire older intermediate artifacts. Cargo-sweep can help with that but I wouldn't pursue this in a CI effort. This will affect both "native" builds and buildkit cache mounts if you're persisting the target directory.
-
How to write a GitHub Action in Rust
We create an empty Rust binary with cargo new, this is a simple way to get Docker layer caching to work. For a more robust solution, you may want to check out cargo-chef.
-
Crafting container images without Dockerfiles
If this ends up being a cleaner/easier way to having to workaround super expensive rebuilds for Rust given cache + deps compared to this https://github.com/LukeMathWalker/cargo-chef , reading this thread will have been a huge win for me (and hopefully others).
Whether introducing Bazel is easier/worth it, subjective I guess.
-
Is it possible to get fast Rust compiles in a Docker container?
I did a talk (slides here) about this a few years ago, it took a bit of work to get the build caching working with cargo. As others have pointed out, there is now cargo chef to solve this problem so you probably don't have to deal with the issues I saw, but I thought it still might be helpful context.
-
Faster CI builds for Rust with pre-baked builder images and sccache
I'm curious if you've tried out cargo-chef, I've had some decent improvements with it but I wonder how it stacks up to the sccache approach (don't have the time to try it out myself right now).
-
2 years of fiddling with Rust – critical thoughts
for CI have you tried to use buildkit persistent runners with caching + https://github.com/LukeMathWalker/cargo-chef ?
-
How to speed up the Rust compiler in July 2022
If you're deploying Rust with Docker I can tell you that cargo-chef is invaluable. With zero work it caches the dependency fetch and compilation steps. Most of the time the ens Docker deploy is closer to an incremental compile than full.
What are some alternatives?
ccache - ccache – a fast compiler cache
rules_rust - Rust rules for Bazel
rust-cache - A GitHub Action that implements smart caching for rust/cargo projects
mold - Mold: A Modern Linker 🦠
cache - Cache dependencies and build outputs in GitHub Actions
cargo-sweep - A cargo subcommand for cleaning up unused build files generated by Cargo
icecream - Distributed compiler with a central scheduler to share build load
bloom - The simplest way to de-Google your life and business: Inbox, Calendar, Files, Contacts & much more
monadium - A platform with the purpose to teach Rust web development to people with no prior experience of programming
fluvio - Lean and mean distributed stream processing system written in rust and web assembly.
football-simulator - Football simulation engine (like Football Manager) written in pure Rust