unit VS scratch-www

Compare unit vs scratch-www and see what are their differences.

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unit scratch-www
12 804
2,505 1,559
- 0.6%
9.7 9.9
7 days ago 6 days ago
TypeScript JavaScript
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unit

Posts with mentions or reviews of unit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-29.
  • Unit – Next Generation Visual Programming System
    1 project | news.ycombinator.com | 20 Dec 2023
  • Visual Node Graph with ImGui
    18 projects | news.ycombinator.com | 29 Sep 2023
    https://github.com/samuelmtimbo/unit recently, which at least uses some kind of hinted auto-layout (besides the more propriety fancy)

    I really want to see more graphical coding for years, but node/graph-based and blockly seem to be the only approaches that got sone traction so far. So I like this thread and it seems at the right place.

    I'd wish to see

  • Next Generation Visual Programming System
    1 project | news.ycombinator.com | 17 Aug 2023
  • Unit (Visual Programming System) [video]
    2 projects | news.ycombinator.com | 17 Aug 2023
    Interesting, and clearly a lot of work's gone into this (60,000 lines of Typescript), particularly the UI, which is impressive (if, sometimes, over the top). I've been developing a similar system (http://www.fmjlang.co.uk/fmj/tutorials/TOC.html) and it's interesting to note the similarities and differences.

    Similarities: code as directed graphs (less obvious in FMJ); can only connect outputs to units of compatible type; if and wait (looping is handled differently); sticky values; sliders. These design decisions are practically forced on you, but are often absent in earlier visual dataflow languages (e.g. Prograph, LabVIEW).

    Differences: (1) inputs are named in Unit, ordered in FMJ (though they're named in formulas and edges can be labelled). (2) I experimented with automatic code layout but found this was too slow and not always what I wanted. Well done for getting this to work. (3) FMJ is now fully homoiconic - this maybe isn't a priority for Unit.

    The Unit design philosophy is explained in https://github.com/samuelmtimbo/unit/blob/main/src/docs/conc... . This doesn't mention earlier approaches (e.g. the Manchester Dataflow Computer, Prograph) and it seems to be based on vaguely similar ideas developed more recently (Morrison's Flow Based programming; possibly React and similar systems for web development - I'm unfamiliar with these).

    I have a number of questions:

    (1) How does the type system work? Is it Dependently typed, Hindley-Milner, or something more basic? (FMJ is Hindley-Milner, with dependent typing partially implemented). How are new types be defined?

    (2) How is the visual representation stored? One criticism I faced was that people wanted a readable textual representation which would work well with existing version control systems, a problem I have now largely solved.

    (3) How are runtime errors handled?

    (4) Is recursion supported? (I assume yes, but I didn't see any examples.) What about macros?

    (5) What does Unit compile to? (FMJ has an experimental compiler where programs are compiled by running their source without evaluating their inputs, output is Lisp.)

  • Unit.land
    1 project | news.ycombinator.com | 9 Jun 2023
  • A personal history of visual programming environments (2021)
    4 projects | news.ycombinator.com | 22 Dec 2022
    I enjoyed reading this. I knew of quartz composer but I never did anything with it.

    I love visual tools and I think they are underutilized today. I cut my teeth in ~2005 with Houdini[0] and Fusion[1] which are both heavily graph / node based (and procedural).

    Most recently I have been rekindling my love for visual programming and flow based programming and plan to spend some time in January and February doing more research around flow based programming for infrastructure management.

    I plan to get this sort of info published on my website which I have neglected for half a decade or more but if you are interested in visual programming you might enjoy checking these out:

    Unit from Samuel Timbó:

    https://github.com/samuelmtimbo/unit

    https://ioun.it/

    A video of me exploring what I figured out about it (while also learning to stream) https://www.youtube.com/watch?v=vwknTfGVDq8

    Behave-Graph from Ben Houston:

    https://github.com/bhouston/behave-graph

    And the products I learned so long ago

    [0] Houdini https://www.sidefx.com/products/houdini/

    [1] Fusion https://www.blackmagicdesign.com/products/fusion

  • Ask HN: More “experimental“ UIs for editing/writing code?
    14 projects | news.ycombinator.com | 6 Aug 2022
    https://github.com/samuelmtimbo/unit

    - A code drawn in unit is simply a Directed Graph.

    - Programming can be partially performed by Gesture and by Voice.

  • Unit: Next Generation Visual Programming Platform
    1 project | news.ycombinator.com | 6 Aug 2022
    1 project | news.ycombinator.com | 18 Jan 2022
    1 project | news.ycombinator.com | 19 Dec 2021

scratch-www

Posts with mentions or reviews of scratch-www. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.

What are some alternatives?

When comparing unit and scratch-www you can also consider the following projects:

vue-flow - A highly customizable Flowchart component for Vue 3. Features seamless zoom & pan 🔎, additional components like a Minimap 🗺 and utilities to interact with state and graph.

Node RED - Low-code programming for event-driven applications

lisperanto - Lisperanto is a spatial canvas for programming; Lisperanto is a spatial canvas for knowledge; Lisperanto is a spatial canvas for ideas;

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

impulse - Impossible Dev Tools for React and Tailwind

blockly - The web-based visual programming editor.

metadesk

Godot - Godot Engine – Multi-platform 2D and 3D game engine

newspeak - Newspeak is a live object-capability language in the Smalltalk tradition

processing - Source code for the Processing Core and Development Environment (PDE)

nodezator - A multi-purpose visual node editor for the Python programming language

stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.