rusty-wacc-viewer VS bsnes-plus-wasm

Compare rusty-wacc-viewer vs bsnes-plus-wasm and see what are their differences.

bsnes-plus-wasm

debug-oriented fork of bsnes, with added wasm runtime for scripting (by alttpo)
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rusty-wacc-viewer bsnes-plus-wasm
1 3
- 3
- -
- 0.0
- almost 2 years ago
C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rusty-wacc-viewer

Posts with mentions or reviews of rusty-wacc-viewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-08.
  • Why WebAssembly is innovative even outside the browser
    11 projects | news.ycombinator.com | 8 Aug 2021
    While a "host" application (for the WASM runtime used) is required to enable access to graphical output (or user input) it doesn't have to be a browser.

    At the (almost) most basic level a chunk of memory can be used as a framebuffer--the host application would read the pixel data which the WASM bytecode wrote and then write it to the host display via OS-level routines.

    There are some plans/experiments at making a framebuffer "device" available as part of WASI.

    I've written a couple of graphical WASM host applications that aren't browsers (and which don't use memory for pixel data transfer just integer values returned from a function):

    The "WebAssembly Calling Card (WACC) Viewer" is implemented via the Godot game engine and an addon that integrates the Wasmtime WASM runtime with the engine: https://wacc.rancidbacon.com

    (Also implemented a WACC Viewer in Rust: https://gitlab.com/RancidBacon/rusty-wacc-viewer)

    WACC specifies how to transform three integer values (returned from a function in a WASM module) into a coloured triangle in order to render it on screen.

    Another "host application" I implemented was a libretro compatible plugin that loads a WASM module and then feeds the module with input from libretro & retrieves framebuffer pixel data (one pixel at a time :D ) via a WASM function call & writes it to the libretro framebuffer for display.

bsnes-plus-wasm

Posts with mentions or reviews of bsnes-plus-wasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-11.
  • SNES Development Part 1: Getting Started
    10 projects | news.ycombinator.com | 11 Feb 2022
    I've developed quite a few SNES-related things for fun, mostly using Go and C++, with some 65816 ASM sprinkled in.

    https://github.com/alttpo/alttpo - A Link To The Past Online. Lets multiple players see and interact with one another in the same game world and synchronize their progress through the game. Exclusive to a customized fork of the bsnes emulator which provides a scripting language and PPU-integrated drawing routines to render remote player sprites. In retrospect, I consider this a dead-end architecture; redesigned in o2 project (see below).

    https://github.com/alttpo/o2 - Second version of alttpo (see above) but this time targeted at SNES hardware console support (via SD2SNES flash cart USB feature) and does not require a customized emulator nor a scripting language. Trade-off here is a loss of the visual aspect (cannot see remote player sprites) due to tight hardware limitations in the amount of VRAM and limited SNES CPU cycles available. Work is in progress to gain back the remote sprite rendering as an optional add-on via the bsnes-plus WASM module support (see below). This project includes a 65816 machine code emitter library (pure Go) with support for named labels of branch targets. There is also a bare-bones headless SNES emulator library (pure Go) included for unit tests to verify the generated 65816 ASM and ROM patching mechanism.

    https://github.com/alttpo/bsnes-plus - A fork of bsnes-plus in development that invokes WebAssembly modules when certain general SNES events occur, e.g. `on_nmi`, `on_power`, `on_reset`, `on_frame_present`. WASM code has access to a draw-list API for drawing into the various PPU layers, e.g. extra sprites, text (with PCF font support), basic shapes. WASM code can also receive arbitrary binary messages from external applications, e.g. to update remote player positions or exchange custom sprite graphics.

  • FFVI Variable Display
    1 project | /r/snes | 22 Aug 2021
  • Why WebAssembly is innovative even outside the browser
    11 projects | news.ycombinator.com | 8 Aug 2021
    Hm not really but I do update my repo on github.com. It's all work in progress stuff being designed as I go.

    https://github.com/alttpo/bsnes-plus/tree/wasm/bsnes/wasm

What are some alternatives?

When comparing rusty-wacc-viewer and bsnes-plus-wasm you can also consider the following projects:

hn-search - Hacker News Search

godot-wasm-engine

wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten

alttpo - Contains AngelScript code for bsnes-as integration and alttp-server

cap-std - Capability-oriented version of the Rust standard library

Mesen-SX - Homebrew development oriented fork of Mesen-S - a cross-platform (Windows & Linux) SNES emulator built in C++ and C#. Deprecated; see https://github.com/SourMesen/Mesen2/

Graal - GraalVM compiles Java applications into native executables that start instantly, scale fast, and use fewer compute resources 🚀

awesome-wasm-runtimes - A list of webassemby runtimes

snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software

bass - fork of byuu's bass assembler