rustfft-jl
banner
rustfft-jl | banner | |
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2 | 3 | |
7 | 9 | |
- | - | |
6.5 | 7.8 | |
9 months ago | 3 months ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rustfft-jl
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jlrs v0.18: export types and functions written in Rust to Julia, improved version and platform support, and more!
For more information how to use this macro you can find the documentation here. I've been using this macro to write bindings for RustFFT; you can find the Rust bindings here, the build recipe for BinaryBuilder.jl in the Yggdrasil repo, and the RustFFT.jl package here.
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What's everyone working on this week (6/2023)?
In order to make sure everything works correctly and can effectively handle useful, existing crates I've been writing bindings for RustFFT. Yesterday, I pushed rustfft-jl to github, this week I want to spend some time writing a recipe for Yggdrasil. This would allow pre-built versions of the library to be distributed through Julia's package manager.
banner
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What’s everyone working on this week (19/2023)?
Turns out I’ve been hacking on https://github.com/rustl3rs/banner; a CI/CD system; for 3 months now. Haven’t been this into an out of work project in decades. I just keep setting really small goals, and if the animals wake me up early, I hack on that goal until it’s ready. Commit; repeat. Very happy with the progress. Some of the current progress has seen the capability to set env vars and use host directories in a task. Next step is to be able to pass the state from one task to another; at which point it will pretty much be able to dogfood itself. 🐶🦴
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What's everyone working on this week (12/2023)?
I'll be continuing to think and hack on Banner; my thoughts, and now code on how a CICD system should work. It has come a surprisingly long way in such a short time. It's certainly not feature complete, but it has been capable of running a test (unit-test; which could conceivably run unit-tests) for a little while. My current focus is constructing event handlers for simple cases, and allowing them to be executed when a matching event is emitted. Thinking to write the handler as a rhai script, and execute the compiled ast. But rhai isn't particularly async friendly, so may have to shift my thinking. Just started looking at Rune and it looks promising.
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What's everyone working on this week (6/2023)?
I’m starting to formulate some ideas I’ve had for a long time around CI/CD. No guarantees it’ll go anywhere, but I find it pretty hypocritical that we advocate for testing the skin off our code before we accept it as production ready, but then basically test in production the pipelines that deliver that automation. There just aren’t easy ways to test a pipeline before you merge it or before you make the change in production. Your pretty much forced into a practice we all dislike. Anyway, thoughts here: https://github.com/rustl3rs/banner
What are some alternatives?
tesseract-wasm - JS/WebAssembly build of the Tesseract OCR engine for use in browsers and Node
rust-s3-async-ffi - Asynchronous streaming of AWS S3 objects in C and C++ powered by rust-s3
tofiks - UCI chess engine written in Go
envio - Envio is a command-line tool that simplifies the management of environment variables across multiple profiles. It allows users to easily switch between different configurations and apply them to their current environment [Moved to: https://github.com/envio-cli/envio]
Yggdrasil - Collection of builder repositories for BinaryBuilder.jl
mkvdump - MKV and WebM parser CLI tool
rustapi - 🚀 RESTful Rust API Template / Boilerplate
nomicon - The Dark Arts of Advanced and Unsafe Rust Programming
dependency-suggest