rust-rest | awint | |
---|---|---|
1 | 2 | |
3 | 10 | |
- | - | |
0.0 | 8.8 | |
about 3 years ago | 2 months ago | |
Rust | Rust | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-rest
Posts with mentions or reviews of rust-rest.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-18.
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Hey Rustaceans! Got an easy question? Ask here (20/2021)!
Overview: I'm trying to write a simple REST API that lets you add or read messages from a HashMap on the server. To use this HashMap with Rocket I need to let Rocket manage its state. The compiler is demanding an implementation of a FromRequest trait on the state when it shouldn't be. (Notably, the implementation I'm borrowing from on GitHub doesn't have one at all).
awint
Posts with mentions or reviews of awint.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-18.
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Introducing the Arbitrary Width Integers crate`awint`, with separated storage and reference types, no-std, no-alloc, and `const` capable computation, and other features
Additionally as far as I am aware, this is the first biginteger library to use what I think is called "separated storage and reference types". Similar to the way that Rust has storage types like [T; N], Vec , and String and reference types like [T] and str, my library has the storage types ExtAwi and InlAwi, with the common reference type being Bits. Bits uses some DST magic to achieve only single pointer indirection while being able to take advantages of Rust's mutable and immutable reference mechanics. Parts of the crate are admittedly hacks and use a lot of unsafe to achieve these things performantly, but I have a drawn on my previous numerical fuzzing experience and built a huge test suite (see `testcrate` in my repo) with purpose built tests for every function that is run under MIRI, debug mode with plenty of debug assertions, and release mode with a large number of iterations.
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Hey Rustaceans! Got an easy question? Ask here (20/2021)!
I just published my awint system of crates today. I have a no_alloc_test crate in the repository that builds and links the main crate to make sure that no dependency on an allocator is brought in (building the main crate is not enough, it seems that the checks for an allocator only occurs when linking to a building binary). When I follow the exact sequence of instructions that the `no_alloc_build` job in the `.github/workflow` file takes, it works first time on a local machine (specifically, Debian WSL 2 with a freshly downloaded rustup), but it fails with linking errors on the Actions CI run. How do I debug this issue?
What are some alternatives?
When comparing rust-rest and awint you can also consider the following projects:
sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
bevy - A refreshingly simple data-driven game engine built in Rust
sled - the champagne of beta embedded databases
Rocket - A web framework for Rust.
Amethyst - Data-oriented and data-driven game engine written in Rust