rust-prehistory
nannou
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rust-prehistory | nannou | |
---|---|---|
18 | 66 | |
566 | 5,822 | |
- | 2.0% | |
0.8 | 7.4 | |
12 months ago | 10 days ago | |
C | Rust | |
GNU General Public License v3.0 or later | MIT License |
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rust-prehistory
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Did Rust ever have breaking syntax changes?
There’s a rust-prehistory repo preserving Rust’s compiler code at very early stage. You can see how Rust looks like at that time.
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What should be included in a history of the Rust language?
https://github.com/graydon/rust-prehistory is another good resource, particularly the doc/notes directory. All kinds of good stuff in there that looks pretty different than today. I also liked Marijn's talk, The Rust That Could Have Been.
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Is there somewhere I can view the history of rust before 1.0?
There's also this repository depending how far back you want
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How to Learn Modern Rust
If, on the other hand, you’re interested in pre-modern Rust, there’s always this repo: https://github.com/graydon/rust-prehistory
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Array type annotation syntax: String[] -vs- [String]
For some snapshots on the history of the language up to 1.0 check out: https://brson.github.io/archaea/. For some really ancient stuff check out the graydon/rust-prehistory/ repo. Also looking at the oldest commits and issues on the Rust repo can be pretty interesting. It's a great public resource.
- Rust Prehistory Repo
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Happy 12th Birthday, Rust
As Graydon Hoare notes in the comments on GitHub this wasn't the first repo so the real history goes back even further. He's also shared a "prehistory" repo [1] which is interesting to browse. The first commit [2] in _that_ repo is from 2008 but Graydon mentions starting work back in 2006.
Anyway in a sense this repo represents Rust in the real world rather than in gestation, so seems apt to call it the birthday.
[1] https://github.com/graydon/rust-prehistory
[2] https://github.com/graydon/rust-prehistory/commit/1969e085e3...
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I created my own programming language that compiles into Lua code but uses a more C/Rust like syntax
Early Rust was very different (example). It is almost certain that modern Rust took a lot of cues from Go. And, as above, Go was obviously heavily inspired by C, just like your language. So, all told, where you landed is likely very much what is expected.
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How is Rust written with Rust?
The pre-git history was imported as https://github.com/graydon/rust-prehistory
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Graydon Hoare: “Rust didn't start ”as a research project at Mozilla in 2010“
Two other links related to ancient Rust:
* https://github.com/graydon/rust-prehistory -> the code from before the rust-lang/rust repo
* https://youtube.com/watch?v=79PSagCD_AY -> a talk I gave around the 1.0 release giving my personal perspective on the history.
Oh heck, one more fun one: https://github.com/brson/archaea
nannou
- VVVV – A Hybrid Visual/Textual Development Environment
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Can someone help me with ownership and borrowing?
Another idea would be to do something with Nannou, it's pretty straightforward to get some visually pleasing results and I find these Processing/P5 inspired creative coding libraries allow for a lot of exploration and expression. The Coding Train is a YouTube channel which has dozens of these kinds of projects, translating them into Rust certainly is good exercise.
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Hey Rustaceans! Got a question? Ask here (23/2023)!
Assuming you’re talking about https://nannou.cc they advertise a slack, a matrix, and a github org.
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Looking for lib recommendations for developing ui tool
Never used this, no idea If it's what you want, but maybe https://nannou.cc/?
- “Creative Coding” libraries for A/VFX in Rust, a.l.a. Cinder for C++ or Processing for Java?
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A simple 2d graphic library
https://nannou.cc/ may be worth checking out.
- Nannou- a creative coding framework for Rust. .It is a library that aims to make it easy for artists to express themselves with simple, fast, reliable code.
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Nannou – An open-source creative-coding framework for Rust
"creative coding" usually refers to a framework where a developer/artist can code up nice things quickly
for example https://github.com/nannou-org/nannou/blob/master/examples/dr...
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[Media] Genetic algorithm simulation - Smart rockets (code link in comments)
I've exported individual frames using this mechanism, I've never tried gif encoding before but seems like there's support for it,
What are some alternatives?
Hasura - Blazing fast, instant realtime GraphQL APIs on your DB with fine grained access control, also trigger webhooks on database events.
rust-skia - Rust Bindings for the Skia Graphics Library
racket - The Racket repository
macroquad - Cross-platform game engine in Rust.
crater - Run experiments across parts of the Rust ecosystem!
compiler-benchmark - Benchmarks compilation speeds of different combinations of languages and compilers.
wgpu - Cross-platform, safe, pure-rust graphics api.
argh - Rust derive-based argument parsing optimized for code size
simple-game - A personal collection of windowing/graphics/game code to get started quickly on games and graphical applications
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.