rust-parser VS Tims-PackageServer

Compare rust-parser vs Tims-PackageServer and see what are their differences.

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rust-parser Tims-PackageServer
2 1
1 9
- -
10.0 8.5
about 1 year ago 16 days ago
Rust Rust
MIT License GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-parser

Posts with mentions or reviews of rust-parser. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-04.
  • Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
    10 projects | news.ycombinator.com | 4 Oct 2023
    This is insanely cool! Very impressed you managed to implement a full parser in Rust.

    I implemented a basic one in Rust a while back: https://github.com/ZephyrBlu/rust-parser

    And a full one in Python with a few bells and whistles ages ago: https://github.com/ZephyrBlu/zephyrus-sc2-parser

    Don't maintain either of them though :(, and the Rust one is super rough.

    SC2 is a very interesting area for data analysis, but at the same time I found it very challenging. There is so much nuance and inconsistency across games it can be really hard to do accurately do things like categorize builds or measure build timings.

    The area I ended up focusing on was builds, and I feel like I did some interesting stuff there: https://sc2.gg/reports/top-openings-2022/.

    I found personal statistics less interesting than aggregate statistics. Even pro games are very volatile, ladder games even more so. Extremely hard to get reliable signal out of them if you're trying to track things across games. Even simple things like Collection Rate are poor indicators without significant categorization work (Matchup, build, opponent build, etc).

  • I redesigned and open-sourced my SC2 search engine! Now featuring interactive filtering, fuzzy matching and search categories
    9 projects | /r/starcraft | 16 Jan 2023

Tims-PackageServer

Posts with mentions or reviews of Tims-PackageServer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-04.
  • Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
    10 projects | news.ycombinator.com | 4 Oct 2023
    I'm using nom to parse a simple access control ACL in https://github.com/wbbaddons/Tims-PackageServer/blob/master/.... You can see how it looks in the tests of the linked file.

    The DSL supports comparison operators, '&&', '||' and nested expressions, while preventing mixing of '&&' and '||' without making precedence clear using parentheses. This DSL should fit 'non-trivial', but it still should be simple enough to easily understand it.

What are some alternatives?

When comparing rust-parser and Tims-PackageServer you can also consider the following projects:

s2protocol-rs - Starcraft 2 Protocol Replay Reader

zephyrus-sc2-parser - A parser for .SC2Replay files

pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.

s2prot - Decoder/parser of Blizzard's StarCraft II replay file format (*.SC2Replay)

mpq - Decoder/parser of Blizzard's MPQ archive file format

nom - Rust parser combinator framework

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