rust-orphan-rules VS Nim

Compare rust-orphan-rules vs Nim and see what are their differences.

rust-orphan-rules

An unofficial, experimental place for documenting and gathering feedback on the design problems around Rust's orphan rules (by Ixrec)

Nim

Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority). (by nim-lang)
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rust-orphan-rules Nim
11 347
180 16,060
- 0.8%
0.0 9.9
about 5 years ago 5 days ago
Nim
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-orphan-rules

Posts with mentions or reviews of rust-orphan-rules. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-26.
  • Coherence and Orphan Rules in Rust: An unofficial, experimental place for docum
    1 project | news.ycombinator.com | 1 May 2023
  • Conflicting trait implementation, but there shouldn't be
    2 projects | /r/learnrust | 26 Apr 2023
  • Fellow Rust enthusiasts: What "sucks" about Rust?
    25 projects | /r/rust | 10 Mar 2023
    Well, unless someone comes up with better, compatible rules, the orpan rules are gonna stick around.
  • The langage for the next 40 years of engine dev
    5 projects | /r/gameenginedevs | 14 Feb 2023
    Additionally there are other issues with rust currently. Compile time code (ala constexpr) is not up to par with C++20 (not really close). The const generic aren't as powerful as C++20 which added non primitive non type template parameters (though with you stuck with C++14, it actually is significantly better than what you have, again, if you're going to use C++, just use 20). Generics accepting closures is a bit more of an ordeal in rust, compared to C++. Also C++'s Duck Typed templates allow for some uncharacteristically strong typing compared to what is expressible in Rust generics currently. Now, duck typed templates do have major downsides, for example the entire feature of concepts is completely irrelevant in rust, but required for sane DTT type bounds, but they also have major upsides. Rust currently doesn't have "negative trait bounds", basically "This objected does not implement this trait, or std::enable_if> or the equivalent concepts implementation. Rust also doesn't have trait specializations, basically template specialization. Do note all features I've talked about to this point have nightly options, they just are at various stages of being stable/complete. Another issue is the orphan rule, though this is kind of a problem in C++ too in some respects, and that's unlikely to change drastically, since there are legitimate reasons for it's existence. For a lot of code none of these things are big deals, others they are, which is why you find inconsistent feed back on these issues.
  • What are Rust’s biggest weaknesses?
    7 projects | /r/rust | 17 Nov 2022
    Not that simple... hence why Orphan rule is still in-place. The struct wrapper was implemented in Rust as a temporary safe work-around. However, they are making progress on a solution: https://github.com/Ixrec/rust-orphan-rules/issues/1
  • Hey Rustaceans! Got a question? Ask here! (46/2022)!
    4 projects | /r/rust | 14 Nov 2022
    That's still not an entirely complete explanation because there's more nuanced situations which aren't completely foreign but are foreign enough that if allowed, two crates could write the same impls. Some of the definitions are still unofficial as far as am I'm aware. For the best reference I’ve seen so far see this for more details.
  • Design Patterns with Rust Types
    1 project | dev.to | 28 Jul 2022
    In our crate the compiler doesn't know when calling MyTrait methods on MyStruct whether to use the implementation defined in crate 3 or crate 4! Rust has a set of orphan rules to prevent this situation from happening.
  • De/serialize an external crate's struct
    2 projects | /r/rust | 1 May 2022
    Sadly because of the rusts orphan rule you cannot implement a Trait on a Type where you do not own one or the other. So, apart from upstream contributions your only options are either a new Trait or a new Type.
  • Is the orphan rule the only solution?
    1 project | /r/rust | 30 Oct 2021
    If anyone is looking for additional background about orphan rules, check out https://github.com/Ixrec/rust-orphan-rules
  • Methods for Array Initialization in Rust
    2 projects | news.ycombinator.com | 24 May 2021

Nim

Posts with mentions or reviews of Nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • 3 years of fulltime Rust game development, and why we're leaving Rust behind
    20 projects | news.ycombinator.com | 26 Apr 2024
  • Top Paying Programming Technologies 2024
    19 projects | dev.to | 6 Mar 2024
    22. Nim - $80,000
  • "14 Years of Go" by Rob Pike
    2 projects | news.ycombinator.com | 27 Feb 2024
    I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#.

    [0]https://nim-lang.org/

  • Odin Programming Language
    23 projects | news.ycombinator.com | 1 Jan 2024
  • Ask HN: Interest in a Rust-Inspired Language Compiling to JavaScript?
    5 projects | news.ycombinator.com | 24 Dec 2023
    I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ?

    For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible.

    [0] : https://nim-lang.org/

  • The nim website and the downloads are insecure
    1 project | /r/nim | 11 Dec 2023
    I see a valid cert for https://nim-lang.org/
  • Nim
    5 projects | news.ycombinator.com | 6 Dec 2023
    FYI, on the front page, https://nim-lang.org, in large type you have this:

    > Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula.

  • Things I've learned about building CLI tools in Python
    16 projects | news.ycombinator.com | 24 Oct 2023
    You better off with using a compiled language.

    If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org).

    And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu)

  • Mojo is now available on Mac
    13 projects | news.ycombinator.com | 19 Oct 2023
    Chapel has at least several full-time developers at Cray/HPE and (I think) the US national labs, and has had some for almost two decades. That's much more than $100k.

    Chapel is also just one of many other projects broadly interested in developing new programming languages for "high performance" programming. Out of that large field, Chapel is not especially related to the specific ideas or design goals of Mojo. Much more related are things like Codon (https://exaloop.io), and the metaprogramming models in Terra (https://terralang.org), Nim (https://nim-lang.org), and Zig (https://ziglang.org).

    But Chapel is great! It has a lot of good ideas, especially for distributed-memory programming, which is its historical focus. It is more related to Legion (https://legion.stanford.edu, https://regent-lang.org), parallel & distributed Fortran, ZPL, etc.

  • NIR: Nim Intermediate Representation
    1 project | /r/hackernews | 2 Oct 2023

What are some alternatives?

When comparing rust-orphan-rules and Nim you can also consider the following projects:

cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

pollster - A minimal async executor that lets you block on a future

go - The Go programming language

keepass-rs - Rust KeePass database file parser for KDB, KDBX3 and KDBX4, with experimental support for KDBX4 writing.

Odin - Odin Programming Language

dislike-in-rust - A list of the few things I don't like about rust

rust - Empowering everyone to build reliable and efficient software.

getrandom - A small cross-platform library for retrieving random data from (operating) system source

crystal - The Crystal Programming Language

rust-delegate - Rust method delegation with less boilerplate

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io