reference
tauri
reference | tauri | |
---|---|---|
22 | 470 | |
1,140 | 77,588 | |
1.8% | 1.4% | |
8.8 | 9.8 | |
8 days ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reference
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Why is there no standard way of removing the mutability property from a reference?
Is perfectly valid Rust code. And there's reborrow, too.
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Let's thank who have helped us in the Rust Community together!
I truly appreciate how much effort u/ehuss puts into maintaining The Rust Reference, considering that documenting stuff is not usually a fun task people want to do. Not to mention that ehuss is also the Cargo team lead, responsible for developing one of the most loved tools in Rust. ehuss's insightful knowledge always ensures that Cargo works without unexpected surprises.
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noob question about moving references
Here is (somewhat long) discussion on the topic with other examples: https://github.com/rust-lang/reference/issues/788
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Announcing Rust 1.66.0
The PR for updating the documentation is here, still under discussion: https://github.com/rust-lang/reference/pull/1055
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Can someone please explain this to me? How does the compiler know about this for more advanced cases and when does it do this?
thank you this is definitely interesting and i need to read more. For anyone else, this is the thing I found about this issue when I looked it up. It's a github issue about how little documentation there is on the subject and that there should be more. Even the initial post has a lot of interesting details and links. Thanks for bringing it up although sorry it seems your comment went a bit over the heads of some redditors.
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Anything C can do Rust can do Better
⭐ The Rust Reference - repo
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GAT section in new version of Rust book?
For the rust reference, there is an open pull request https://github.com/rust-lang/reference/pull/1265/
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Hey Rustaceans! Got a question? Ask here! (33/2022)!
&mut * is reborrowing which is allowed
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Why is rust so difficult to learn?
Officialhttps://www.youtube.com/watch?v=rAl-9HwD858&list=PLqbS7AVVErFiWDOAVrPt7aYmnuuOLYvOa The official rust book Rust by example The rust docs Rustlings the most fun way imo
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PSA - Most Rust tooling runs only on the default feature set and current platform if no special steps are taken
I've opened a PR to add this more prominently to the Conditional Compilation entry in the Rust reference.
tauri
- Ask HN: Best stack for building a desktop app?
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Tauri CRUD Boilerplate
Hi, dear Tauri! Long time no see. I published my first post, Developing a Desktop Application via Rust and NextJS. The Tauri Way almost a year ago. Since then, Tauri has become stronger. I'm happy about that! And now, I am very pleased to make a useful contribution to the Tauri community. As a full-stack developer, I frequently face situations where I need to start a DB-based UI project as fast as possible. It's stressful if I need to start the project from 100% scratch. I prefer to keep some boilerplates on hand, which will save me time and nerves and will be the subject of this article.
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Show HN: Floro – Visual Version Control for static assets and strings
Hey Thanks!
Just electron & vite. I might actually migrate off electron, Tauri (https://tauri.app/) seems to be getting more stable and it's gotten great reviews.
I think this is the boilerplate I used though https://github.com/cawa-93/vite-electron-builder.
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3D and 2D: Testing out my cross-platform graphics engine
Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.
To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.
IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.
On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?
[0]: https://github.com/WebAssembly/component-model/blob/main/des...
[1]: https://github.com/WebAssembly/component-model/blob/main/des...
[2]: https://tauri.app/
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Interview with Colin Lienard, Founder of GitLight
Welcome to the 2nd episode of our series “Building with Tauri”, where we chat with developers who build amazing projects and products using Tauri.
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Building W-9 Crafter
Tauri seemed like the "thing" I should switch to because everybody loves Rust (heh), and because it ships significantly smaller apps.
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Tauri + React + ShadcnUI
First of all, I will be using npm as my package manager but feel free to use whatever you prefer. Find more info here.
- Slint 1.5: Embracing Android, Improving Live-Preview, and Pythonic Slint
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
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Tauri - Rust, Js and Native Apps
Today I'm talking about Tauri! Do you know all the various tools that allow you to develop native applications starting from web languages? They often need an intermediate compilation, in the middle of which you end up encountering various problems not always transparent and directly solvable with a language mostly detached from native development. On the other hand, there's still the ease of developing attractive and easily usable interfaces, which are more difficult to develop with low level languages.
What are some alternatives?
rust-by-example - Learn Rust with examples (Live code editor included)
Wails - Create beautiful applications using Go
mrustc - Alternative rust compiler (re-implementation)
neutralinojs - Portable and lightweight cross-platform desktop application development framework
tour_of_rust - A tour of rust's language features
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
stdarch - Rust's standard library vendor-specific APIs and run-time feature detection
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
utils - Utility crates used in RustCrypto
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
iced - A cross-platform GUI library for Rust, inspired by Elm