wg
realworld
wg | realworld | |
---|---|---|
7 | 121 | |
494 | 78,276 | |
0.0% | 0.3% | |
3.6 | 8.1 | |
almost 3 years ago | about 2 months ago | |
TypeScript | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wg
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Rust – Are We Game Yet?
These are issues that I'm aware of that are "tracking" the status of Rust on console:
* <https://github.com/rust-gamedev/wg/issues/90>
* <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>
I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.
The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:
* <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>
* <https://godotengine.org/article/godot-consoles-all-you-need-...>
The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
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I want to make a game that’s compatible with Nintendo switch.
If as me (I am not using Rust to make commercial games yet, though), you accept that you won't be attempting to port itself to a console and let some third-party do it for you, you'll discover that there is already some discussion about it, people already managed to get it working on major consoles, but so far there are no publisher or other company officially doing port of Rust games.
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Kind of quiet. So, my wishlist
A fast, Rust, JPEG 2000 decoder. Details here. The available options have either performance, cost, or licensing problems. I just need the decode part for classic JPEG 2000 at multi-resolution. Don't need tiles or video.
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Bevy 0.9: data oriented game engine built in Rust
> Game developers should be investing their time in open tooling without contracts or restrictive licensing
Unfortunately, this is not possible in consoles, because of issues with NDA. Even Bevy can't have an open licensing there: https://github.com/rust-gamedev/wg/issues/90 (Godot also can't: https://docs.godotengine.org/en/stable/tutorials/platform/co...)
I expect that Bevy ports to consoles will take a cut of sales rather than a flat fee :(
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GameDev WG: Rust game ports welcomes your game examples
rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
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The Rust Gamedev Working Group is making a project showcase! To participate, submit a video of your project to the form.
There is a Github Discussion for this form: https://github.com/rust-gamedev/wg/discussions/121
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Current state of game console support?
https://github.com/rust-gamedev/wg/issues/90 ("Rust on Consoles")
realworld
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Yet Another Tour of an Open-Source Elm SPA
In light of all this, it became exceedingly clear that someone else needed to step in and help. Why not me? Well, it can be me. And, after 3 months of development, I am happy to announce (again) dwayne/elm-conduit (demo), an open-source Elm SPA for RealWorld's Medium.com clone.
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Ask HN: Reference applications to idiomatically learn languages/frameworks?
https://github.com/gothinkster/realworld
It's just for web app (a Todo app). Your GIS AND CLI ideas are interesting, I haven't seen anything similar to realworld for those.
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10 GitHub Repos to Become a Better Backend Developer
View on GitHub
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Rage: Fast web framework compatible with Rails
So what would be a better benchmark? Perhaps a "standard" "real world" app, like https://github.com/gothinkster/realworld
Or something simpler?
- Realworld: “The mother of all demo apps” – Exemplary fullstack Medium.com clone
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Monitoring Spring Boot with OpenTelemetry
RealWorld example app is a full-stack application called "Conduit" that consists of a backend that serves JSON API and a frontend UI. There are numerous implementations for different languages and frameworks, but in this tutorial you will be using the Spring backend and the React frontend.
- how do replace or set value on {item.Title} on dynamic html in map
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A common question about how to find repositories to contribute to
Github has millions of projects, some large fraction with more than 100 stars, so it doesn't seem like you are searching very hard. But more importantly, why "100 stars"? Stars are meaningless and arbitrary. Many developers use stars like bookmarks. I just did a quick search and noticed a project like realworld (just a demo for learning, 65 contributors) has have more stars than Bitcoin (900+ developers, perhaps you have heard of it?)
- [DUDA] ¿Algún proyecto de prueba o idea para empezar a practicar en DevOps?
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Any good project links which demonstrate the effectiveness of composition?
I feel you, context API sometimes overcomplicates everything. Let me introduce to you RealWorld. It is a great project that uses composition to make its structure scalable. It is actually a codebase that implements various fragments of a larger scale project such as Medium or Twitter. Check it out here: https://github.com/gothinkster/realworld. I hope this helps!
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
fastapi-realworld-example-app - Backend logic implementation for https://github.com/gothinkster/realworld with awesome FastAPI
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
spicedb - Open Source, Google Zanzibar-inspired permissions database to enable fine-grained access control for customer applications
not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust
jhipster-sample-app - This is a sample application created with JHipster
ui-mock
fingerprintjs - Browser fingerprinting library. Accuracy of this version is 40-60%, accuracy of the commercial Fingerprint Identification is 99.5%. V4 of this library is BSL licensed.
rust-game-ports - Official host of games ported using Rust game libraries.
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
nestjs-realworld-example-app - Exemplary real world backend API built with NestJS + TypeORM / Prisma