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awesome-embedded-rust
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wg | awesome-embedded-rust | |
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7 | 37 | |
494 | 5,605 | |
0.0% | 4.2% | |
3.6 | 7.3 | |
almost 3 years ago | 7 days ago | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wg
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Rust – Are We Game Yet?
These are issues that I'm aware of that are "tracking" the status of Rust on console:
* <https://github.com/rust-gamedev/wg/issues/90>
* <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>
I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.
The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:
* <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>
* <https://godotengine.org/article/godot-consoles-all-you-need-...>
The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
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I want to make a game that’s compatible with Nintendo switch.
If as me (I am not using Rust to make commercial games yet, though), you accept that you won't be attempting to port itself to a console and let some third-party do it for you, you'll discover that there is already some discussion about it, people already managed to get it working on major consoles, but so far there are no publisher or other company officially doing port of Rust games.
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Kind of quiet. So, my wishlist
A fast, Rust, JPEG 2000 decoder. Details here. The available options have either performance, cost, or licensing problems. I just need the decode part for classic JPEG 2000 at multi-resolution. Don't need tiles or video.
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Bevy 0.9: data oriented game engine built in Rust
> Game developers should be investing their time in open tooling without contracts or restrictive licensing
Unfortunately, this is not possible in consoles, because of issues with NDA. Even Bevy can't have an open licensing there: https://github.com/rust-gamedev/wg/issues/90 (Godot also can't: https://docs.godotengine.org/en/stable/tutorials/platform/co...)
I expect that Bevy ports to consoles will take a cut of sales rather than a flat fee :(
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GameDev WG: Rust game ports welcomes your game examples
rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
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The Rust Gamedev Working Group is making a project showcase! To participate, submit a video of your project to the form.
There is a Github Discussion for this form: https://github.com/rust-gamedev/wg/discussions/121
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Current state of game console support?
https://github.com/rust-gamedev/wg/issues/90 ("Rust on Consoles")
awesome-embedded-rust
- Arduino e Rust
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C++ is everywhere, but noone really talks about it. What are people's thoughts?
Are you saying that this book is a hallucination? And this? And all of this?
- Rust – Are We Game Yet?
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Embedded Rust tutorials on the ESP32-C3
Feel free to PR them to the awesome embedded rust list, and the matrix rooms for embedded rust and esp32 (linked on that page) are super active, so feel free to plug this there too :)
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Embedded multiplexer
If you haven't already, feel free to PR it to the awesome embedded rust list!
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what in the gods name
list of curated rust microcontroller resources
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What the HAL? The Quest for Finding a Suitable Embedded Rust HAL
embedded-hal trait-based HALs: There could be a better description than this. However, this category has the widest base of implementations with more options than can be mentioned here. A more comprehensive list can be found on the awesome embedded Rust repository.
- Most loved language
- [Question] What technologies and crates do you use when development with microcontrollers?
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Using Rust for Embedded Development
For what it's worth, the ecosystem is definitely growing. See here: https://github.com/rust-embedded/awesome-embedded-rust, there are quite a few drivers for a pretty wide variety of sensors/periphs, and almost every large SoC line is supported.
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
MicroPython - MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
tock - A secure embedded operating system for microcontrollers
not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
ui-mock
stm32-hal - This library provides access to STM32 peripherals in Rust.
rust-game-ports - Official host of games ported using Rust game libraries.
pico-blink-rs - World's first, but possibly worst, blinky for the pico in Rust
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
AtomVM - Tiny Erlang VM