wg
arewewaylandyet
wg | arewewaylandyet | |
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7 | 95 | |
494 | 257 | |
0.0% | - | |
3.6 | 1.5 | |
almost 3 years ago | 25 days ago | |
HTML | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wg
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Rust – Are We Game Yet?
These are issues that I'm aware of that are "tracking" the status of Rust on console:
* <https://github.com/rust-gamedev/wg/issues/90>
* <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>
I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.
The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:
* <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>
* <https://godotengine.org/article/godot-consoles-all-you-need-...>
The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).
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I want to make a game that’s compatible with Nintendo switch.
If as me (I am not using Rust to make commercial games yet, though), you accept that you won't be attempting to port itself to a console and let some third-party do it for you, you'll discover that there is already some discussion about it, people already managed to get it working on major consoles, but so far there are no publisher or other company officially doing port of Rust games.
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Kind of quiet. So, my wishlist
A fast, Rust, JPEG 2000 decoder. Details here. The available options have either performance, cost, or licensing problems. I just need the decode part for classic JPEG 2000 at multi-resolution. Don't need tiles or video.
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Bevy 0.9: data oriented game engine built in Rust
> Game developers should be investing their time in open tooling without contracts or restrictive licensing
Unfortunately, this is not possible in consoles, because of issues with NDA. Even Bevy can't have an open licensing there: https://github.com/rust-gamedev/wg/issues/90 (Godot also can't: https://docs.godotengine.org/en/stable/tutorials/platform/co...)
I expect that Bevy ports to consoles will take a cut of sales rather than a flat fee :(
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GameDev WG: Rust game ports welcomes your game examples
rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
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The Rust Gamedev Working Group is making a project showcase! To participate, submit a video of your project to the form.
There is a Github Discussion for this form: https://github.com/rust-gamedev/wg/discussions/121
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Current state of game console support?
https://github.com/rust-gamedev/wg/issues/90 ("Rust on Consoles")
arewewaylandyet
- Are We Wayland Yet?
- Think twice before abandoning Xorg. Wayland breaks everything!
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Are we Wayland yet?
It's tracked in an issue here with a label things that wayland do not support
- Are we wayland yet? (Wine/Proton)
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Satty v0.2.0 - A screenshot annotation tool, inspired by Swappy and Flameshot
Create tool! I like the style it provides. I recommend to add it to [AreWeWaylandYet](https://arewewaylandyet.com/)
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So let’s talk about this Wayland thing
https://arewewaylandyet.com/
We are still not Wayland yet. And my setup is personally blocked by both Xs.
- Linux / C - Getting Full List of Display Resolutions
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Should I switch to hyprland?
Of course, you'll have to find replacements for some X programs, I recommend you visit https://arewewaylandyet.com/ and take a look. :D
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Actually functional compositors, and querying their protocol capabilities : mirroring screens
I've found https://arewewaylandyet.com/ and https://wayland.app/ (but the latter appears limited).
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Installing linux on a laptop - Xorg or Wayland?
https://arewewaylandyet.com doesn't tell the whole story, but it's a good place to start.
What are some alternatives?
unreal-rust - Rust integration for Unreal Engine 5
archcraft - // Source : ISO
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
barrier - Open-source KVM software
not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust
gromit-mpx - Gromit-MPX is an on-screen annotation tool that works with any Unix desktop environment under X11 as well as Wayland.
ui-mock
labwc - A Wayland window-stacking compositor
rust-game-ports - Official host of games ported using Rust game libraries.
rofi - Rofi: A window switcher, run dialog and dmenu replacement - fork with wayland support
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
synergy-core - Open source core of Synergy, the cross-platform keyboard and mouse sharing tool (Windows, macOS, Linux)