rust-ffmpeg
cross
rust-ffmpeg | cross | |
---|---|---|
5 | 118 | |
1,110 | 5,938 | |
- | 1.8% | |
5.6 | 9.2 | |
22 days ago | 18 days ago | |
Rust | Rust | |
Do What The F*ck You Want To Public License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-ffmpeg
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FFmpeg 7.0 Released
rust-ffmpeg already seems to have support for 7.0: https://github.com/zmwangx/rust-ffmpeg/pull/178
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Recommended crate for basic video processing
ffmpeg bindings are fine, forked as `ffmpeg_next`. I use latest ffmpeg 5.1 with them, works totally fine https://github.com/zmwangx/rust-ffmpeg
- Extracting frames from an .mp4 file
- How to extract frames from a .webm or a .mp4 video file
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Will Hare replace C? Or Rust? Or Zig? Or anything else?
Really? It really seems more complicated than that.........
https://github.com/zmwangx/rust-ffmpeg/wiki/Notes-on-buildin...
And "Install FFmpeg (complete with headers) through any means, e.g. downloading a pre-built "full_build-shared".
Come on...
cross
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Is statically compiling against glibc possible?
To compile a program with musl on a glibc system you can use cross-rs!
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How to cross Compile on Debian for: Mac / FreeBSD / OpenBSD / Android ... ?
I cross compile to Mac, bsd, windows, etc cross ... Works great for me with either docker or podman.
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Compiling against specific version glibc
If docker is available for you, https://github.com/cross-rs/cross is another and reliable way to solve this kind of problem. I do use it regularly.
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Transitioning to Rust as a company
We are using https://github.com/cross-rs/cross.
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A guide to cross-compilation in Rust
There is some built-in support in rustc for cross-compiling, but getting the build to actually work can be tricky due to the need for an appropriate linker. Instead, we’re going to use the Cross crate, which used to be maintained by the Rust Embedded Working Group Tools group.
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Is there a definitive guide on cross-compiling with OpenSSL?
I have used cross before to cross compile from Linux to other Linux. It has a section on it's wiki about this. Maybe that could be of help.
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Docker ARMv7 Alpine Rust builder
You can use cross to build your application and copy the artifacts into an alpine armv7 container. It would also build faster due to using cross compilation rather than QEMU.
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Compiling Linux to Mac in CI/CD
Looks like cross is the easiest way to get something cross-compiled but its Mac support is blocked behind building your own build image. Even that repo says that it might be broken.
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How to you develop in containers?
Bonus: if you’re working with Rust and doing a lot of cross platform stuff, check out cross. It runs QEMU in docker so you can run tests on a bunch of different emulated targets easily- literally a one line setup, it’s kind of magical.
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What are some stuff that Rust isn't good at?
It's also not as naturally cross-compilable as Go, though that's partly a side-effect of not accepting being a semi-closed ecosystem to achieve that and cross exists as a stop-gap while things like cargo-zigbuild explore less drastic options.
What are some alternatives?
nomicon - The Dark Arts of Advanced and Unsafe Rust Programming
dockcross - Cross compiling toolchains in Docker images
FFmpeg-Builds
termux-adb-fastboot - android adb-fastboot tools for termux
crates.io - The Rust package registry
opencv-rust - Rust bindings for OpenCV 3 & 4
dmd - dmd D Programming Language compiler
rusqlite - Ergonomic bindings to SQLite for Rust
video-rs - Video readers, writers, muxers, encoders and decoders for Rust based on ffmpeg libraries.
plotters - A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely 🦀 📈🚀
mrustc - Alternative rust compiler (re-implementation)
homebrew-macos-cross-toolchains - macOS cross compiler toolchains