runninginproduction.com
atom-tabletopsimulator-lua
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runninginproduction.com | atom-tabletopsimulator-lua | |
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13 | 7 | |
41 | 35 | |
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0.0 | 0.0 | |
about 1 year ago | about 1 month ago | |
HTML | CoffeeScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
runninginproduction.com
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where can i get to know tech stacks of big companies other than stackshare(which seems to be incomplete often)
A while back I started a podcast around this topic: https://runninginproduction.com/
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What are some of the best podcasts for developers?
If there's ever a time to ask such a question, it might be this thread.
Can I get some brutally honest feedback on a podcast I ran for 2 years (100+ episodes at once per week)) at https://runninginproduction.com/? It's a podcast focused on chatting with developers around how they build and deploy their web apps. It mostly focuses on the "why", tech stack choices, libraries, workflows, etc..
In my mind I thought it was a good idea but it got so little listeners that I had to abort recording new episodes due to burn out since there was no path forward to ever sustain it by outsourcing the burn out inducing parts. I still think it's a good idea but I wonder where I went wrong.
I tried everything I could think of. Guest variety from solo devs to bigger companies like Mux and Dropbox, audio editing to ensure the highest quality I could get for a remote guest<->host podcast with new guests having assorted mic qualities, moving a lot of "ums" and other fluff but not over editing things to make it unnatural, tags to quickly find tech stacks you care about and a ton of clickable timestamps with a summary of each show that's skimmable in seconds and tons of reference links.
On paper it feels like I did everything I could do to make things "good", but in practice after 100 episodes I had like 200-300 listens per episode which made it no longer viable to continue doing since each episode was about 6 hours of end to end time (finding a guest, editing it, show notes, etc.).
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Can you recommend podcasts for DevOps / DevSecOps ?
I chatted with 100+ different developers from 100+ different companies on how they build and deploy their apps: https://runninginproduction.com/
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Is there a good place to hear devops STARs stories, especially cloud ones?
There's https://runninginproduction.com/ with 100+ assorted episodes with 100+ different guests talking about how they built and deployed their specific application.
- Ask HN: Where can I see many examples of real companies' software architecture?
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Learning Python
Running in Production
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Where do you get your DevOps / Engineering Leadership Content?
I started a podcast around this topic a few years ago at https://runninginproduction.com/.
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Show HN: Cleanvoice – Automated Podcast Editing
As someone who has personally edited over a hundred 1-2 hour podcasts with a new guest every time removing umms, ahhs, dead air and filler words is soul crushing. It has gotten to the point where after 2 years of running my podcast[0] I'm seriously considering stopping the show because I'm getting burnt out from editing and without sponsors it's not feasible to hire an editor, but even with the show making no money I would happily pay triple your asking price if I could click a button and have the problem solved in a way that matched a human's ability to edit out filler words.
It really is the difference between being able to edit a 1 hour episode in 1 real life hour (editing at 2x speed) vs literally spending 5 hours to edit 1 hour when there's a lot of filler words or ums.
In my opinion your "after" version doesn't sound natural. This isn't an attack on your service specifically, because the outcome is the same with all of the tools I've tried. I haven't tried them all but I did play with a few of them.
For example in your case the pause between "Removing" and "filler" doesn't match the pace of the rest of the sentence and the transition from "very" to "time" has a very hard cut. This is also a 10 word clip that's about 6 seconds. If you listened to a 1 hour podcast episode that was edited things like this would be much more noticeable.
There's so many intricate and subtle details around when and what to cut to remove these things in a way where it's not noticeable. Are there any paths moving forward in AI / ML that can lead to this being indistinguishable from being humanly edited?
I debated deleting this comment before posting it because it's a combination of feedback but also saying the service isn't something I would buy but I think it's more beneficial to post this to show there is a real demand for this service if it can be executed flawlessly.
[0]: https://runninginproduction.com/
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never had a real app in production!
If you're interested in hearing how 100+ different developers manage their apps in production I have a podcast at https://runninginproduction.com/.
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Are you running any type of Rails app in production? I'd love to have you on my podcast to talk about your tech stack, lessons learned, etc. There's already 90+ episodes
The podcast is at: https://runninginproduction.com
atom-tabletopsimulator-lua
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Dev environment for scripting?
Atom still works, if you follow those install instructions here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 Basically, you need to install the plugin manually now as the package manager doesn't work anymore.
- ATOM is dead, its package management is down, how do I install the TTS package?
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Atom/Lua script newbie
However, there are instructions for how to manually install the package now, which you can find here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 I didn't test that yet as I already have the package, but it sounds a lot simpler than the method you find and doesn't require any Git knowledge are usage of apm.
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luabundle - Webpack/Rollup for Lua (Library and CLI)
It powers the require() functionality in the official Tabletop Simulator IDE https://github.com/Berserk-Games/atom-tabletopsimulator-lua.
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
What are some alternatives?
hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS
luabundle - A library for bundling several Lua files into a single file.
writefreely.el - *Frictionless* blogging with Org Mode. No setup required.
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
hugo-importer - CLI tool for migrating Hugo content to Write.as/WriteFreely
IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin
moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development
tts-types - Tabletop Simulator EmmyLua types.
se-unlocked - Software Engineering Unlocked Podcast