runninginproduction.com
IntelliJ-Luanalysis
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runninginproduction.com | IntelliJ-Luanalysis | |
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13 | 11 | |
41 | 145 | |
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0.0 | 5.0 | |
about 1 year ago | 6 months ago | |
HTML | Kotlin | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
runninginproduction.com
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where can i get to know tech stacks of big companies other than stackshare(which seems to be incomplete often)
A while back I started a podcast around this topic: https://runninginproduction.com/
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What are some of the best podcasts for developers?
If there's ever a time to ask such a question, it might be this thread.
Can I get some brutally honest feedback on a podcast I ran for 2 years (100+ episodes at once per week)) at https://runninginproduction.com/? It's a podcast focused on chatting with developers around how they build and deploy their web apps. It mostly focuses on the "why", tech stack choices, libraries, workflows, etc..
In my mind I thought it was a good idea but it got so little listeners that I had to abort recording new episodes due to burn out since there was no path forward to ever sustain it by outsourcing the burn out inducing parts. I still think it's a good idea but I wonder where I went wrong.
I tried everything I could think of. Guest variety from solo devs to bigger companies like Mux and Dropbox, audio editing to ensure the highest quality I could get for a remote guest<->host podcast with new guests having assorted mic qualities, moving a lot of "ums" and other fluff but not over editing things to make it unnatural, tags to quickly find tech stacks you care about and a ton of clickable timestamps with a summary of each show that's skimmable in seconds and tons of reference links.
On paper it feels like I did everything I could do to make things "good", but in practice after 100 episodes I had like 200-300 listens per episode which made it no longer viable to continue doing since each episode was about 6 hours of end to end time (finding a guest, editing it, show notes, etc.).
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Can you recommend podcasts for DevOps / DevSecOps ?
I chatted with 100+ different developers from 100+ different companies on how they build and deploy their apps: https://runninginproduction.com/
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Is there a good place to hear devops STARs stories, especially cloud ones?
There's https://runninginproduction.com/ with 100+ assorted episodes with 100+ different guests talking about how they built and deployed their specific application.
- Ask HN: Where can I see many examples of real companies' software architecture?
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Learning Python
Running in Production
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Where do you get your DevOps / Engineering Leadership Content?
I started a podcast around this topic a few years ago at https://runninginproduction.com/.
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Show HN: Cleanvoice – Automated Podcast Editing
As someone who has personally edited over a hundred 1-2 hour podcasts with a new guest every time removing umms, ahhs, dead air and filler words is soul crushing. It has gotten to the point where after 2 years of running my podcast[0] I'm seriously considering stopping the show because I'm getting burnt out from editing and without sponsors it's not feasible to hire an editor, but even with the show making no money I would happily pay triple your asking price if I could click a button and have the problem solved in a way that matched a human's ability to edit out filler words.
It really is the difference between being able to edit a 1 hour episode in 1 real life hour (editing at 2x speed) vs literally spending 5 hours to edit 1 hour when there's a lot of filler words or ums.
In my opinion your "after" version doesn't sound natural. This isn't an attack on your service specifically, because the outcome is the same with all of the tools I've tried. I haven't tried them all but I did play with a few of them.
For example in your case the pause between "Removing" and "filler" doesn't match the pace of the rest of the sentence and the transition from "very" to "time" has a very hard cut. This is also a 10 word clip that's about 6 seconds. If you listened to a 1 hour podcast episode that was edited things like this would be much more noticeable.
There's so many intricate and subtle details around when and what to cut to remove these things in a way where it's not noticeable. Are there any paths moving forward in AI / ML that can lead to this being indistinguishable from being humanly edited?
I debated deleting this comment before posting it because it's a combination of feedback but also saying the service isn't something I would buy but I think it's more beneficial to post this to show there is a real demand for this service if it can be executed flawlessly.
[0]: https://runninginproduction.com/
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never had a real app in production!
If you're interested in hearing how 100+ different developers manage their apps in production I have a podcast at https://runninginproduction.com/.
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Are you running any type of Rails app in production? I'd love to have you on my podcast to talk about your tech stack, lessons learned, etc. There's already 90+ episodes
The podcast is at: https://runninginproduction.com
IntelliJ-Luanalysis
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Microsoft DeviceScript – TypeScript for Tiny IoT Devices
Because of compile-time type safety / static analysis. And I say this as the author of an IDE that bolts those features onto Lua: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
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Nelua, AOT statically typed Lua
I want to start adding support for Lua derivatives to my IDE (which adds static type checking to Lua - inference, structural & nominal types, generics etc. (Luanalysis - https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/)
I feel like plugin support would be best but I've no idea how that's supposed to work in the presence of a predefined grammar. There's also so many variants I don't think there's a good way to build composite grammar.
Does anyone have any ideas about how to extend language parsing? For reference, I'm using https://github.com/JetBrains/Grammar-Kit.
- Show HN: Luanalysis – Statically type checked Lua IDEA
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Lua, a Misunderstood Language
There's also my IDE which just bolts on types (both structural and nominal) to regular Lua - no transpiling as the types are defined with comments (or inferred).
https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/
Unfortunately, I haven't been able to give it as much attention as it deserves recently.
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A History of Lua
What do you mean by no lambdas exactly? Lua supports anonymous functions and those functions capture variables from their outer scope.
I use functional programming extensively in Lua also. Could you elaborate on what it doesn't permit?
Integers were introduced in 5.3.
Assigning operators? It has metatables, you can absolutely implement your own operators.
If you want static typing you can use my IDE: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis/
Granted, my IDE is incredibly opinionated and not for everyone.
Also, Lua is not my favourite language to use, doesn't even make top 3. However, the robustness of its design, considering its simplicity, is incredibly elegant.
- Lua code
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Luanalysis v1.3.0 Released - Statically typed Lua IDE
Anyway, you can find screenshots in the project's README on Github: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
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Ask HN: Who wants to be hired? (June 2021)
Location: Melbourne, Australia
Remote: Yes
Willing to relocate: Yes (Post-Covid)
Technologies: Kubernetes, AWS, TypeScript, Ruby, React. Polyglot, refer to résumé.
Résumé/CV: https://drive.google.com/file/d/1VJk9gs1-LN3e333ZDICwkG5pgTb...
Email: [email protected]
Github: https://github.com/Benjamin-Dobell/
LinkedIn: https://www.linkedin.com/in/benjamindobell/
Current Role: CTO @ Snaploader
Salary Expectation: $200,000+ USD
These days I describe myself as a full-stack developer, but I’ve also plenty of professional experience with mobile (native + React Native), infrastructure, ops, game development, tooling and reverse engineering. In my free time I also tinker with embedded systems. I’m an avid open source contributor, but also maintain many of my own open-source projects e.g. a Lua IDE which statically type checks Lua (https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis).
I’ve 12+ years of development experience, the last six years I’ve been CTO of Snaploader, a small start-up in Australia which turns floor-plans and CAD drawings into real-time rendered 3D buildings that run in your browser (including mobile). HQ is interstate, thus the role has always been near 100% remote. There’s a team of 20+ 3D artists and sales, but development is a one man show. So I’m responsible for a pretty absurd amount.
I also occasionally take on casual consulting gigs, which typically come about from my open source contributions. Currently I’m consulting for Berserk Games. I work on their Lua language bindings, public API documentation, networking and tooling for the (user content centric) game Tabletop Simulator (Unity/C#). I also help out their developer community with support, libraries, documentation and example projects i.e. developer advocacy.
Please do peruse my Github. I’m after something senior where I can take some ownership, but ideally also contribute across a breadth of projects/technologies.
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Scripting Editor Window literally pulled Off-Screen - cannot get it back
Atom (most basic), Vscode with emmylua (debugging) and tabletop simulator lua, or Intellij with luanalysis (type safety). all are really good depending on your use case. I have never used the scripting window, even for simple scripts.
What are some alternatives?
hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS
IntelliJ-EmmyLua - Lua IDE/Debugger Plugin for IntelliJ IDEA
writefreely.el - *Frictionless* blogging with Org Mode. No setup required.
hugo-importer - CLI tool for migrating Hugo content to Write.as/WriteFreely
tts-types - Tabletop Simulator EmmyLua types.
luabundle - A library for bundling several Lua files into a single file.
moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development
se-unlocked - Software Engineering Unlocked Podcast
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
DistorteD - Ruby multimedia toolkit with deep Jekyll integration 🧪
Heimdall - Heimdall is a cross-platform open-source tool suite used to flash firmware (aka ROMs) onto Samsung Galaxy devices.