rum
ML-auto-baseball-pitching-overlay
rum | ML-auto-baseball-pitching-overlay | |
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4 | 9 | |
1,772 | 267 | |
- | - | |
3.8 | 2.7 | |
5 months ago | 19 days ago | |
HTML | Python | |
Eclipse Public License 1.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rum
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That people produce HTML with string templates is telling us something
(Note that Rum is also a React wrapper, but you don't have to use that part of it; you can simply use it for static rendering of HTML.)
https://github.com/tonsky/rum
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Common Beginner Mistakes with React
I love React as long as it has a thin skim of clojurescript over top. Rum is the underdog compared to reagent but is still my weapon of choice - https://github.com/tonsky/rum
Was disillusioned when I had to dive into a pure js project using it.
The real benefit, I think, is that you get the well established Clojure idioms around isolating and managing mutable state.
State is stored in a Atom, which is atomically mutated, and reactive components essentially 'subscribe' to updates upon that atom to re render.
The mutations can be handled centrally by a message queue, but really, event sourcing like that is not always needed.
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Giving new life to existing Om legacy SPAs with re-om
We've been using re-om during the last 6 months and it has really made our lives much easier. Before open-sourcing it, we decided to extract from re-om the code that was independent of any view technology. This code is now part of reffectory and it might be used as the base for creating frameworks similar to re-om for other view technologies, like for example rum, or even for pure Clojure projects.
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Ask HN: Show me your Half Baked project
I've had an in-browser animated meme editor in the freezer for a few years now:
https://www.ultime.me/
The idea came when I wanted to make a simple animated meme, but found it exceedingly frustrating to caption a simple animated gif with nice text options (like outlines). Over time, it's grown to have full keyframe animation for all text and image/video clip attributes, so it is actually pretty capable short of using a desktop video editing/fx package.
That said, the UX is bad and I should feel bad :) . I made the deliberate choice up front to focus on the underlying data model and internal APIs rather than polishing the UI - as such, it is very much an engineer interface. It would be more usable with some demo videos or call-to-action helpers for new users, but really the UX just needs reworked. Especially around animation/keyframing.
On the bright side, the clean data model and content addressable assets leave the path clear to add things like collaborative multi-user meme editing, git like meme-forking(and diffing?), and so forth.
Started it about 3 years ago when I had a period of mostly free time to play. It's been idle for a long time due to starting a family and getting consulting momentum, but I'm intending to make the time this year to polish the UX to the point of general usability and experiment with promotion/monetization. Failing that, I'll probably just open source it and write a couple of blog posts about the internals.
It is more or less a static web app, with no server side function short of some optional stats collection. It's written in Clojurescript/Clojure and uses https://github.com/tonsky/rum as a React wrapper and
ML-auto-baseball-pitching-overlay
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[P] Basketball Shots Detection and Shooting Pose Analysis (Open Source)
The reason that I'm sharing it again is that I got some comments suggesting me make one for basketball while I'm sharing another baseball overlay project. I really like the idea and I figured out many people haven't seen this AI Basketball Analysis. So I shared it again and expecting more valuable feedback!
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[Updated] Automatically Overlaying Baseball Pitch Motion and Trajectory in Realtime (Open Source)
https://github.com/chonyy/ML-auto-baseball-pitching-overlay/blob/2aab621c7579c143fd75a2a2f8083b5f255aa0cf/src/get_pitch_frames.py#L106
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[P] [Updated] Automatic Baseball Pitch Motion and Trajectory Overlay in Realtime (Open Source)
Source code: https://github.com/chonyy/ML-auto-baseball-pitching-overlay
- Automatically Overlaying Pitch Motion and Trajectory in Realtime
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Ask HN: Show me your Half Baked project
I built this project to automatically overlay baseball pitch motion and trajectory.
https://github.com/chonyy/ML-auto-baseball-pitching-overlay
It's ready for a quick demo. However, there are stiil some little improvements have to make. And I'll build an web app on top of it for people to use it online.
- Show HN: Automatic Baseball Pitching Motion and Trajectory Overlay in Realtime
- Show HN: Automatically Overlaying Baseball Pitch Motion and Trajectory with ML
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Automatically Overlaying Baseball Pitch Motion and Trajectory (Open Source)
Source code: https://github.com/chonyy/ML-auto-baseball-pitching-overlay
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