ruffle
haxe
ruffle | haxe | |
---|---|---|
489 | 87 | |
16,897 | 6,513 | |
1.2% | 0.9% | |
9.9 | 9.7 | |
5 days ago | 6 days ago | |
Rust | Haxe | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ruffle
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Bill Atkinson has passed away
https://ruffle.rs/ recently came to my attention when I needed to resuscitate a back into tool that had been completely built in Macromedia products
- Ruffle – open-source flash player
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Retro Boy: simple Game Boy emulator written in Rust, can be played on the web
FWIW, the thing I've found as the slowest single factor on my machine, might not be the slowest on yours; I might have not noticed the real cause of slowdowns on your machine at all, and you may be the only one able to diagnose it.
(and for the record, I'm on W10 too.)
Also, my personal experience from optimizing https://ruffle.rs/ is that in many cases Firefox's wasm runtime can behave slightly faster than on Chrome for some reason; and performance issues are often instead caused by other APIs like the canvas.
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How Flash Games shaped the video game industry
The proprietary tools were only an issue for people who needed the timeline. Games-wise, Both Actionscript 2 and 3 were perfectly usable without Flash. The MTASC compiler was a massive game-changer, and then Adobe released the AS3 compiler themselves, and certainly when I was at a consultancy working on a massive, expensive game, none of us were authoring anything in Flash. Even the designers and artists simply provided image assets.
A few years later, I did use Flash to teach students interactivity (in 2016, I was wondering why myself, but hey, university courses are hardly up-to-date) but there was little other reason to use it.
Today, I still rate AS3 and if there was an LLVM project to output, I don't know, WASM, or similar, I'd try it. Oh, there are?
- https://github.com/bvibber/wasm2swf
- https://ruffle.rs/
Of course, MTASC wunderkind Nicolas Cannasse went off to create https://haxe.org/, which was used quite well on Smart TVs and the like for a while, still used in games. Maybe we already have the answer, but the web is too boring for this stuff.
- ruffle-rs/ruffle: A Flash Player emulator written in Rust
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Verso – web browser built on top of the Servo web engine
How about the same old flash emulated in wasm, so no plugin.
https://ruffle.rs/
Use those same great adobe tools in a vm.
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Voice Is a Garden: Margaret Watts Hughes's Victorian Sound Visualizations
If it used Flash, Ruffle would've picked them up (great addon if you haven't heard of it already: https://ruffle.rs/)
Looks like this site uses Windows Media Player embeds to play WMV files. I don't know of any big addon that makes those types of embeds work, if the server for the embedded protocol is still even alive.
Thankfully, the videos have been mirrored to Youtube.
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Introduction to Linear Algebra
Looks like this uses Flash (SWF) for interactive diagrams. Luckily ruffle.rs [1] works.
[1] https://ruffle.rs/
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Revive old flash games using ruffle and trystero
Some of you may know ruffle (https://ruffle.rs).
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Orisinal: Morning Sunshine (recovered old flash games)
The memories…
I often wondered what would happen to those wonderful Orisinal mini games after Flash's death, without actually checking out the site. Would Ferry Halim find the time to port them to "HTML5"? Would they just… disappear forever?
It turns out that they know run in Ruffle[1], a Rust/WASM based Flash Player emulator I've never heard of (or forgotten about). The handful of them that I have tested work flawlessly.
[1] https://ruffle.rs/
haxe
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How Flash Games shaped the video game industry
The proprietary tools were only an issue for people who needed the timeline. Games-wise, Both Actionscript 2 and 3 were perfectly usable without Flash. The MTASC compiler was a massive game-changer, and then Adobe released the AS3 compiler themselves, and certainly when I was at a consultancy working on a massive, expensive game, none of us were authoring anything in Flash. Even the designers and artists simply provided image assets.
A few years later, I did use Flash to teach students interactivity (in 2016, I was wondering why myself, but hey, university courses are hardly up-to-date) but there was little other reason to use it.
Today, I still rate AS3 and if there was an LLVM project to output, I don't know, WASM, or similar, I'd try it. Oh, there are?
- https://github.com/bvibber/wasm2swf
- https://ruffle.rs/
Of course, MTASC wunderkind Nicolas Cannasse went off to create https://haxe.org/, which was used quite well on Smart TVs and the like for a while, still used in games. Maybe we already have the answer, but the web is too boring for this stuff.
- Ask HN: Platform for 11 year old to create video games?
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Haxe lang – build cross-platform application with fast cross-compiler
Haxe compiles to a lot of languages. Some of those language targets are better maintained than others. I've definitely had situations where some usage of esoteric Haxe features (like, deep/complex generics alongside runtime polymorphism) compiled fine to one target but compiled to invalid code on another.
(Interestingly, in my experience the C++ target is rock solid. Though that experience is from many years ago.)
In any case, the best source for known compiler bugs is always gonna be GitHub:
https://github.com/HaxeFoundation/haxe/issues?q=is%3Aopen+is...
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HyperCard Simulator
"Flash went away faster than a replacement emerged."
Not really how it looks to me: https://haxe.org/
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Wax compiler – a tiny language designed to transpile to other languages
This remineds me of Haxe[1]. I like Wax better because of the Common-Lisp-like syntax.
[1]: https://haxe.org
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Marimo: Interactive Fluffy Ball
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it!
[1] https://haxe.org/
- Haxe 4.3.4
- Ask HN: Does anyone here use Haxe?
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Ask HN: What are some unpopular technologies you wish people knew more about?
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value.
"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."
It's mostly popular in game dev circles, and is used by: Nortgard, Dead Cells, Papers Please, ... .
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :).
What are some alternatives?
lightspark - An open source flash player implementation
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
launcher - Launcher for Flashpoint Archive
fut - Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online