rtcwPro VS catacomb_ii-64k

Compare rtcwPro vs catacomb_ii-64k and see what are their differences.

rtcwPro

RtcwPro - Competition Mod for Return to Castle Wolfenstein (by rtcwmp-com)
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rtcwPro catacomb_ii-64k
1 1
26 3
- -
8.2 10.0
2 days ago over 1 year ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rtcwPro

Posts with mentions or reviews of rtcwPro. We have used some of these posts to build our list of alternatives and similar projects.
  • Beach Invasion server with no bots?
    1 project | /r/EnemyTerritory | 29 Apr 2022
    there was RTCW community LAN in belgium last weekend https://www.rtcw.events/home these people play gathers daily. The rtcwpro is actively developed: https://github.com/rtcwmp-com/rtcwPro

catacomb_ii-64k

Posts with mentions or reviews of catacomb_ii-64k. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • Emitting Safer Rust with C2Rust
    3 projects | news.ycombinator.com | 15 Mar 2023
    Conditional to your definition of "serious", I did: https://github.com/64kramsystem/catacomb_ii-64k. I essentially don't do technical writing anymore (and I had the impression that this topic isn't generally considered interesting), however, my considerations are:

    1. there are three levels of refactoring: removing the extensive (unbearable, to be honest) boilerplate that C2Rust introduces; converting the design from C to safe Rust; convert the design from unidiomatic Rust to idiomatic

    2. as another poster pointed out, for non-trivial projects, writing refactoring tooling is a must (to remove the C2Rust boilerplate), in order to perform step 1

    3. design refactoring (step 3) difficulty depends on the source code design; the code I worked with was hard to refactor, as it was old (school), in particular, lots of globals; the difficulty was not caused by the conversion C<>Rust, rather, the typical freedoms that C gives and Rust doesn't (in other words, the very obvious design differences between C and Rust)

    4. regarding the code understanding, if one performs the translation in the three-steps mentioned in point 1, at the end of step 2, one has effectively a safe Rust codebase, "just" unidiomatic

    5. beside a few steps, I was able to perform a conversion in self-contained steps, which is very good news for this type of work. Even better, it's possible (but that's a niche case) to port an SDL project by using at the same time the C library and the Rust one!

    6. however, I can imagine projects like Wolfenstein 3d to be very hard, since it's hard to port memory allocators and similar

    99. most important of all: just converting to Rust will quickly (even immediately) find bugs in the source; I've found approximately four bugs in the source code, including one by Carmack!

    All in all, I find this tool great, but somebody needs to work on refactoring tools, and C2Rust's output must be improved in order to be found usable by the public.

What are some alternatives?

When comparing rtcwPro and catacomb_ii-64k you can also consider the following projects:

crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.

openjpeg - Official repository of the OpenJPEG project

doomretro - The classic, refined DOOM source port. For Windows PC.