Roslynator VS Microsoft.Unity.Analyzers

Compare Roslynator vs Microsoft.Unity.Analyzers and see what are their differences.

Roslynator

Roslynator is a set of code analysis tools for C#, powered by Roslyn. (by dotnet)

Microsoft.Unity.Analyzers

Roslyn analyzers for Unity game developers (by microsoft)
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Roslynator Microsoft.Unity.Analyzers
17 5
2,972 637
0.8% 0.9%
9.3 7.5
12 days ago about 18 hours ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Roslynator

Posts with mentions or reviews of Roslynator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.

Microsoft.Unity.Analyzers

Posts with mentions or reviews of Microsoft.Unity.Analyzers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-08.

What are some alternatives?

When comparing Roslynator and Microsoft.Unity.Analyzers you can also consider the following projects:

StyleCopAnalyzers - An implementation of StyleCop rules using the .NET Compiler Platform

MyBox - MyBox is a set of attributes, tools and extensions for Unity

sonar-dotnet-vscode - Sonar Dotnet is an Visual Studio Code extensions to C#

Standard - 🌟 JavaScript Style Guide, with linter & automatic code fixer

omnisharp-roslyn - OmniSharp server (HTTP, STDIO) based on Roslyn workspaces

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

Refactoring Essentials - Refactoring Essentials for Visual Studio

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

AxoCover - Nice and free .Net code coverage support for Visual Studio with OpenCover.

eslint-plugin-promise - Enforce best practices for JavaScript promises

VsVIM - Vim Emulator Plugin for Visual Studio 2015+

moduloze - Convert CommonJS (CJS) modules to UMD and ESM formats