roost
procedural-gl-js
roost | procedural-gl-js | |
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4 | 11 | |
52 | 1,266 | |
- | - | |
2.2 | 0.0 | |
11 months ago | almost 3 years ago | |
C | JavaScript | |
- | Mozilla Public License 2.0 |
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roost
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What keyboards do you want to see next in my store!
So, purely out of my own needs, and since the Sweep doesn't quite cover that, I'd love a 3W6 or a Roost. Or even a Rae-dux.
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Creating a custom 36 key split gergoplex / ferris sweep style board?
The Roost keyboard is a modified Sweep 2.1 with 36 keys: https://github.com/forrestbaer/roost
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New keyboard day! Chocofi with nice!nano’s
I believe this build requires diodes as the last pin from the n!n that would allow for diodeless seems to be taken up by the trrs connector. You would be looking for wireless-only PCBs like the rae-dux (though the design hasn't been tested yet; PCBs are still on their way to the creator) or the Roost
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Designed a 36key based off sweep, roost..
Gerbers, kicad files and plate svg as well as zmk configs here : https://github.com/forrestbaer/roost
procedural-gl-js
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Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
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Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
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React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
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Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
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Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
What are some alternatives?
chocofi - Split 36-key keyboard
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2
rae-dux - Generated keyboard
suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.
LinkedInt - LinkedIn Recon Tool
rnnoise - Recurrent neural network for audio noise reduction
ErgoDox - ErgoDox Mechanical Keyboard pcb & acrylic case
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
PeerTube - ActivityPub-federated video streaming platform using P2P directly in your web browser
atbswp - A minimalist macro recorder
STeMCell - STM32F4 breakout board in pro micro pinout. Designed mainly for ergo split keyboards.
auto-editor - Auto-Editor: Effort free video editing!