rogule.com
easings.net
rogule.com | easings.net | |
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11 | 111 | |
168 | 7,698 | |
- | - | |
5.9 | 4.2 | |
2 months ago | 3 months ago | |
JavaScript | CSS | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rogule.com
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Tradle shouldn't turn into globle after the first guess.
https://histordle.com/yeardle/ - Guess the year based on a list of historical events. https://histordle.com/popcultured/ - Same but pop culture. https://rogule.com/ - Mini dungeon, escape to win. https://moviedle.xyz/ - guess movie. https://squirdle.fireblend.com/daily.html - guess Pokemon. https://semantle.com/ - Figure out the word, it gives you hints based on how semantically similar the word is.
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Best Roguelikes with daily runs?
I recently started playing rogule, a daily mini roguelike setup in the Wordle style. It's a little too light for my liking but it's got me wondering what the best roguelikes are with daily runs?
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Rogule: A dungeon a day keeps the Balrog away
Clojure - cool, I haven’t seen this in the wild for ages!
https://github.com/chr15m/rogule.com/tree/master/src/rogule
- Rogule is a minimal daily roguelike game you can play in one minute
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Sharing Saturday #420
Hey all! I haven't written an update here for a few weeks but I've been tinkering away on Rogule improving it bit by bit. Here's a recent gif (of the new event modal feature).
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Sharing Saturday #412
Rogule ( rogule.com | twitter dev log )
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Sharing Saturday #408
Thanks for your interest, but the only thing I have to offer is Saturday sharing posts. I am terrible at writing about game development. Maybe the commit log could be of vaue interest? In general I tend to just throw a gif up on Twitter. Really I should heed your request and start putting this stuff into a blog on the website, thanks for the prod.
easings.net
- Easings
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2024 Cheat Sheet Collection
Easings: When working with animations and transitions, Easings provides a comprehensive cheat sheet for various easing functions, allowing developers to visualize and choose the perfect timing curve for their projects.
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My favourite animation trick: exponential smoothing
Something like this: https://easings.net/#easeOutExpo
- Show HN: Tweening web visualisation, in Rust – (WASM)
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Show HN: Improve cognitive focus in 1 minute
Very timely and helpful, thank you!
A suggestion: the pulse animation would look much better with ease-in / ease-out animation curves instead of the harsh linear curve it's currently using. EaseInOutSine from this cheat sheet would do fine: https://easings.net/
- Easing Functions Cheat Sheet
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How to learn to create non linear function for my game
One I like to reference is this easing functions cheatsheet. Its aimed at programming animations, but a lot of the principles apply to your needs.
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Easings for keyframes
I feel like BB should definitely have easings (specifically the ones on easings.net) for keyframes. Any thoughts?
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Interactive tutorial building polished UI in JavaScript
> I wasn’t sure what type of math function would work for this
Usually people use "easing functions", which are convenient since they typically have a range and image both in [0.0 .. 1.0] [1] (although sometimes the range is slightly above 1 or below 0 to produce some "effect"). CSS has a cubic-bezier function [2] that can be used to replicate pretty closely all sorts of easing functions.
Functions that look like an "S" when plotted are called "sigmoids", a popular one used in graphics applications is called "Smoothstep" [3].
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1: https://easings.net
2: https://developer.mozilla.org/en-US/docs/Web/CSS/easing-func...
3: https://en.wikipedia.org/wiki/Smoothstep
What are some alternatives?
roguelike - A stealth roguelike in development phase.
humane-js - A simple, modern, browser notification system
roguelike-tutorial-cpp
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
rusty-jam-2 - Entry for Rusty Jam 2 ( https://itch.io/jam/rusty-jam-2 )
libGDX - Desktop/Android/HTML5/iOS Java game development framework
playcanvas-cljs-demo - PlayCanvas ClojureScript Demo App
Most.js - Ultra-high performance reactive programming
Compass - Compass is no longer actively maintained. Compass is a Stylesheet Authoring Environment that makes your website design simpler to implement and easier to maintain.
ParrelSync - (Unity3D) Test multiplayer without building
flux - A fast, lightweight tweening library for Lua
odometer