roguelike
zig
roguelike | zig | |
---|---|---|
19 | 818 | |
80 | 30,773 | |
- | 3.2% | |
9.2 | 10.0 | |
6 days ago | 7 days ago | |
Zig | Zig | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
roguelike
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Sharing Saturday #447
Latest release
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Sharing Saturday #443
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #438
Try out the latest release! Actually, don't bother.
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Feedback Friday #61 - Oathbreaker
But there is... only it's not in-game, it's in the online docs. I guess I'll have to find a way to put it in-game if I want to keep some hope of folks understanding it.
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Sharing Saturday #436
I ditched the idea of completing the in-game tutorial for this release, instead opting to have a walkthrough in the docs. See it here (It's not... quite done yet though. I still need to upload those GIFs and such.)
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Sharing Saturday #425
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #424
Try out the latest release!
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Sharing Saturday #423
For anyone else who wants to use it: the code is here, but note that there is a lot of cleanup for me to do before I can make it a standalone library as zig-sentry. I hope to complete it slowly over the course of the next few weeks, but no promises.
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Sharing Saturday #421
Try out the latest release! Or use the Replit (Use fullscreen and press Ctrl+L since the starting window size is too small.)
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Sharing Saturday #420
Replit. Note that you'll need to enable fullscreen and hit Ctrl+L as the starting console window is too small. Keybindings are listed here.
zig
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Show HN: I made a better Perplexity for developers
It's "Zig" not "Zag". https://ziglang.org/ Zig is under heavy development, but there's a single page https://ziglang.org/documentation/0.12.0/ that is a reasonably comprehensive source of truth about the current state of the language.
- The search for easier safe systems programming
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Memory-mapped IO registers in Zig. (2021)
There is an issue proposing this approach: https://github.com/ziglang/zig/issues/4284
- Zig Programming Language
- Zig Language 0.12 Release
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Zig 0.12.0 Release Notes
https://github.com/ziglang/zig/issues/224
e.g.:
> > When debugging/prototyping, it's useful to comment out a line without having to refactor, e.g.
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How to Write a PHP Extension with Zig?
When writing code in a scripting language, sometimes you need that extra bit of performance (or maybe an async feature from Zig).
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
NodeJS is by no means a slow runtime, it wouldn’t be so popular if it was. But compared to Bun, it’s slow. Bun was built from the ground up with speed in mind, using both JavascriptCore and Zig. The Bun team spent an enormous amount of time and energy trying to make Bun fast, including lots of profiling, benchmarking, and optimizations.
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Bun 1.1
ntdll.dll!RtlUserThreadStart()
There are valid reasons to use APIs from NTDLL. Where I disagree with zig#1840 is the idea that it is always better to use NTDLL versions of API. Every other software ecosystem uses the standard Win32 APIs and diverging from that without a good reason seems like a good way to have unexpected behavior. One concrete example is most users and programmers expect Windows to redirect some file system paths when running on WOW64. But this is implemented in Kernel32, not ntdll.
https://github.com/ziglang/zig/issues/11894
- Zig, Rust, and Other Languages
What are some alternatives?
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
bevy - A refreshingly simple data-driven game engine built in Rust
Odin - Odin Programming Language
BevyRoguelike - Roguelike game using Rust and the Bevy engine
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
tcod_tutorial_v2
rust - Empowering everyone to build reliable and efficient software.
ball-smash-dungeon - ball physics roguelike
go - The Go programming language
flotsom_rl - Flotsom Roguelike
ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!