clouds VS three-csm

Compare clouds vs three-csm and see what are their differences.

three-csm

☀️ Cascaded shadow maps (CSMs) implementation for Three.js (by StrandedKitty)
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clouds three-csm
1 1
2 289
- -
4.1 6.4
about 1 year ago 5 months ago
JavaScript JavaScript
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

clouds

Posts with mentions or reviews of clouds. We have used some of these posts to build our list of alternatives and similar projects.

three-csm

Posts with mentions or reviews of three-csm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-08.

What are some alternatives?

When comparing clouds and three-csm you can also consider the following projects:

shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.

vite-plugin-glsl - :spider_web: Import, inline (and compress) GLSL shader files :electric_plug:

lively-audio-visualizer - Advanced and customizable Audio Visualizer for lively wallpaper

shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

Wordclock - The wallpaper is a clock that shows you the time in words instead of numbers like regular clocks.

shader-doodle - A friendly web-component for writing and rendering shaders.

shader-web-background - Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.