robin-map VS doctest

Compare robin-map vs doctest and see what are their differences.

robin-map

C++ implementation of a fast hash map and hash set using robin hood hashing (by Tessil)

doctest

The fastest feature-rich C++11/14/17/20/23 single-header testing framework (by doctest)
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robin-map doctest
10 19
1,178 5,594
- 1.3%
5.7 0.0
18 days ago about 2 months ago
C++ C++
MIT License MIT License
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robin-map

Posts with mentions or reviews of robin-map. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-10.
  • Factor is faster than Zig
    11 projects | news.ycombinator.com | 10 Nov 2023
    In my example the table stores the hash codes themselves instead of the keys (because the hash function is invertible)

    Oh, I see, right. If determining the home bucket is trivial, then the back-shifting method is great. The issue is just that it’s not as much of a general-purpose solution as it may initially seem.

    “With a different algorithm (Robin Hood or bidirectional linear probing), the load factor can be kept well over 90% with good performance, as the benchmarks in the same repo demonstrate.”

    I’ve seen the 90% claim made several times in literature on Robin Hood hash tables. In my experience, the claim is a bit exaggerated, although I suppose it depends on what our idea of “good performance” is. See these benchmarks, which again go up to a maximum load factor of 0.95 (Although boost and Absl forcibly grow/rehash at 0.85-0.9):

    https://strong-starlight-4ea0ed.netlify.app/

    Tsl, Martinus, and CC are all Robin Hood tables (https://github.com/Tessil/robin-map, https://github.com/martinus/robin-hood-hashing, and https://github.com/JacksonAllan/CC, respectively). Absl and Boost are the well-known SIMD-based hash tables. Khash (https://github.com/attractivechaos/klib/blob/master/khash.h) is, I think, an ordinary open-addressing table using quadratic probing. Fastmap is a new, yet-to-be-published design that is fundamentally similar to bytell (https://www.youtube.com/watch?v=M2fKMP47slQ) but also incorporates some aspects of the aforementioned SIMD maps (it caches a 4-bit fragment of the hash code to avoid most key comparisons).

    As you can see, all the Robin Hood maps spike upwards dramatically as the load factor gets high, becoming as much as 5-6 times slower at 0.95 vs 0.5 in one of the benchmarks (uint64_t key, 256-bit struct value: Total time to erase 1000 existing elements with N elements in map). Only the SIMD maps (with Boost being the better performer) and Fastmap appear mostly immune to load factor in all benchmarks, although the SIMD maps do - I believe - use tombstones for deletion.

    I’ve only read briefly about bi-directional linear probing – never experimented with it.

  • If this isn't the perfect data structure, why?
    3 projects | /r/C_Programming | 22 Oct 2023
    From your other comments, it seems like your knowledge of hash tables might be limited to closed-addressing/separate-chaining hash tables. The current frontrunners in high-performance, memory-efficient hash table design all use some form of open addressing, largely to avoid pointer chasing and limit cache misses. In this regard, you want to check our SSE-powered hash tables (such as Abseil, Boost, and Folly/F14), Robin Hood hash tables (such as Martinus and Tessil), or Skarupke (I've recently had a lot of success with a similar design that I will publish here soon and is destined to replace my own Robin Hood hash tables). Also check out existing research/benchmarks here and here. But we a little bit wary of any benchmarks you look at or perform because there are a lot of factors that influence the result (e.g. benchmarking hash tables at a maximum load factor of 0.5 will produce wildly different result to benchmarking them at a load factor of 0.95, just as benchmarking them with integer keys-value pairs will produce different results to benchmarking them with 256-byte key-value pairs). And you need to familiarize yourself with open addressing and different probing strategies (e.g. linear, quadratic) first.
  • Convenient Containers v1.0.3: Better compile speed, faster maps and sets
    4 projects | /r/C_Programming | 3 May 2023
    The main advantage of the latest version is that it reduces build time by about 53% (GCC 12.1), based on the comprehensive test suit found in unit_tests.c. This improvement is significant because compile time was previously a drawback of this library, with maps and sets—in particular—compiling slower than their C++ template-based counterparts. I achieved it by refactoring the library to do less work inside API macros and, in particular, use fewer _Generic statements, which seem to be a compile-speed bottleneck. A nice side effect of the refactor is that the library can now more easily be extended with the planned dynamic strings and ordered maps and sets. The other major improvement concerns the performance of maps and sets. Here are some interactive benchmarks[1] comparing CC’s maps to two popular implementations of Robin Hood hash maps in C++ (as well as std::unordered_map as a baseline). They show that CC maps perform roughly on par with those implementations.
  • Fibonacci Hashing: An Optimization the World Forgot (Better Than Integer Modulo)
    1 project | news.ycombinator.com | 30 Apr 2023
    Skimming the code, it seems to use bitwise and with a mask if the hash size is a power of two, which has the same caveats as described for Dinkumware (it's fast, but if your hash is poor it can have awful results), and uses modulo if not which has all the issues the article describes. This is encapsulated in a single file [1] so it looks like it'd be easy to improve.

    [1] https://github.com/Tessil/robin-map/blob/master/include/tsl/...

  • Inside boost::unordered_flat_map
    11 projects | /r/cpp | 18 Nov 2022
  • boost::unordered map is a new king of data structures
    10 projects | /r/cpp | 30 Jun 2022
    Unordered hash map shootout CMAP = https://github.com/tylov/STC KMAP = https://github.com/attractivechaos/klib PMAP = https://github.com/greg7mdp/parallel-hashmap FMAP = https://github.com/skarupke/flat_hash_map RMAP = https://github.com/martinus/robin-hood-hashing HMAP = https://github.com/Tessil/hopscotch-map TMAP = https://github.com/Tessil/robin-map UMAP = std::unordered_map Usage: shootout [n-million=40 key-bits=25] Random keys are in range [0, 2^25). Seed = 1656617916: T1: Insert/update random keys: KMAP: time: 1.949, size: 15064129, buckets: 33554432, sum: 165525449561381 CMAP: time: 1.649, size: 15064129, buckets: 22145833, sum: 165525449561381 PMAP: time: 2.434, size: 15064129, buckets: 33554431, sum: 165525449561381 FMAP: time: 2.112, size: 15064129, buckets: 33554432, sum: 165525449561381 RMAP: time: 1.708, size: 15064129, buckets: 33554431, sum: 165525449561381 HMAP: time: 2.054, size: 15064129, buckets: 33554432, sum: 165525449561381 TMAP: time: 1.645, size: 15064129, buckets: 33554432, sum: 165525449561381 UMAP: time: 6.313, size: 15064129, buckets: 31160981, sum: 165525449561381 T2: Insert sequential keys, then remove them in same order: KMAP: time: 1.173, size: 0, buckets: 33554432, erased 20000000 CMAP: time: 1.651, size: 0, buckets: 33218751, erased 20000000 PMAP: time: 3.840, size: 0, buckets: 33554431, erased 20000000 FMAP: time: 1.722, size: 0, buckets: 33554432, erased 20000000 RMAP: time: 2.359, size: 0, buckets: 33554431, erased 20000000 HMAP: time: 0.849, size: 0, buckets: 33554432, erased 20000000 TMAP: time: 0.660, size: 0, buckets: 33554432, erased 20000000 UMAP: time: 2.138, size: 0, buckets: 31160981, erased 20000000 T3: Remove random keys: KMAP: time: 1.973, size: 0, buckets: 33554432, erased 23367671 CMAP: time: 2.020, size: 0, buckets: 33218751, erased 23367671 PMAP: time: 2.940, size: 0, buckets: 33554431, erased 23367671 FMAP: time: 1.147, size: 0, buckets: 33554432, erased 23367671 RMAP: time: 1.941, size: 0, buckets: 33554431, erased 23367671 HMAP: time: 1.135, size: 0, buckets: 33554432, erased 23367671 TMAP: time: 1.064, size: 0, buckets: 33554432, erased 23367671 UMAP: time: 5.632, size: 0, buckets: 31160981, erased 23367671 T4: Iterate random keys: KMAP: time: 0.748, size: 23367671, buckets: 33554432, repeats: 8, sum: 4465059465719680 CMAP: time: 0.627, size: 23367671, buckets: 33218751, repeats: 8, sum: 4465059465719680 PMAP: time: 0.680, size: 23367671, buckets: 33554431, repeats: 8, sum: 4465059465719680 FMAP: time: 0.735, size: 23367671, buckets: 33554432, repeats: 8, sum: 4465059465719680 RMAP: time: 0.464, size: 23367671, buckets: 33554431, repeats: 8, sum: 4465059465719680 HMAP: time: 0.719, size: 23367671, buckets: 33554432, repeats: 8, sum: 4465059465719680 TMAP: time: 0.662, size: 23367671, buckets: 33554432, repeats: 8, sum: 4465059465719680 UMAP: time: 6.168, size: 23367671, buckets: 31160981, repeats: 8, sum: 4465059465719680 T5: Lookup random keys: KMAP: time: 0.943, size: 23367671, buckets: 33554432, lookups: 34235332, found: 29040438 CMAP: time: 0.863, size: 23367671, buckets: 33218751, lookups: 34235332, found: 29040438 PMAP: time: 1.635, size: 23367671, buckets: 33554431, lookups: 34235332, found: 29040438 FMAP: time: 0.969, size: 23367671, buckets: 33554432, lookups: 34235332, found: 29040438 RMAP: time: 1.705, size: 23367671, buckets: 33554431, lookups: 34235332, found: 29040438 HMAP: time: 0.712, size: 23367671, buckets: 33554432, lookups: 34235332, found: 29040438 TMAP: time: 0.584, size: 23367671, buckets: 33554432, lookups: 34235332, found: 29040438 UMAP: time: 1.974, size: 23367671, buckets: 31160981, lookups: 34235332, found: 29040438
  • Unordered_map alternatives
    2 projects | /r/cpp_questions | 24 Feb 2022
    Good general-purpose candidates to consider: - Abseil flat_hash_map - Tessil's robin-map
  • A brief and incomplete guide for selecting the appropriate container from inside/outside the C++ standard library, based on performance characteristics, functionality and benchmark results
    1 project | /r/cpp | 11 Dec 2021
    a = yes, b = no 0. Is all you're doing just inserting to the back of the container and iterating? 0a. Do you know the largest possible maximum capacity you will ever have for this container, and is the lowest possible maximum capacity not too far away from that? 0aa. Use an array. 0ab. Use a vector. 0b. Can you change your data layout or your processing strategy so that back insertion and iterating would be all you're doing? 0ba. Goto 0a. 0bb. Goto 1. 1. Is the use of the container stack-like, queue-like or ring-like? 1a. If stack-like, use plf::stack, if queue-like, use plf::queue (both are faster than the std:: equivalent adaptors, have stable pointers to elements and are configurable in terms of memory block sizes). If ring-like, use "ring_span lite". 1b. If not, goto 2. 2. Does each element need to be accessible via an identifier ie. key? ie. is the data associative. 2a. If so, is the number of elements small and the type sizeof not large? 2aa. If so, is the value of an element also the key? 2aaa. If so, just make an array or vector of elements, and sequentially-scan to lookup elements. Benchmark vs absl:: sets below. 2aab. If not, make a vector of key/element structs, and do sequential scans of the vector to find the element based on the key. Benchmark vs absl:: maps below. 2ab. If not, do the elements need to have an order? 2aba. If so, is the value of the element also the key? 2abaa. If so, can multiple keys have the same value? 2abaaa. If so, use absl::btree_multiset. 2abaab. If not, use absl::btree_set. 2abab. If not, can multiple keys have the same value? 2ababa. If so, use absl::btree_multimap. 2ababb. If not, use absl::btree_map. 2abb. If no order needed, is the value of the element also the key? 2abba. If so, can multiple keys have the same value? 2abbaa. If so, use std::unordered_multiset or absl::btree_multiset. 2abbab. If not, is pointer stability to elements necessary? 2abbaba. If so, use absl::node_hash_set. 2abbabb. If not, use absl::flat_hash_set. 2abbb. If not, can multiple keys have the same value? 2abbba. If so, use std::unordered_multimap or absl::btree_multimap. 2abbbb. If not, is on-the-fly insertion and erasure common in your use case, as opposed to mostly lookups? 2abbbba. If so, use robin-map. 2abbbbb. If not, is pointer stability to elements necessary? 2abbbbba. If so, use absl::flat_hash_map > . Use absl::node_hash_map if pointer stability to keys is also necessary. 2abbbbbb. If not, use absl::flat_hash_map. 2b. If not, goto 3. Note: if iteration over the associative container is frequent rather than rare, try the std:: equivalents to the absl:: containers or tsl::sparse_map. Also take a look at this page of benchmark conclusions for more definitive comparisons across more use-cases and C++ hash map implementations. 3. Are stable pointers/iterators/references to elements which remain valid after non-back insertion/erasure required, and/or is there a need to sort non-movable/copyable elements? 3a. If so, is the order of elements important and/or is there a need to sort non-movable/copyable elements? 3aa. If so, will this container often be accessed and modified by multiple threads simultaneously? 3aaa. If so, use forward_list (for its lowered side-effects when erasing and inserting). 3aab. If not, do you require range-based splicing between two or more containers (as opposed to splicing of entire containers)? 3aaba. If so, use std::list. 3aabb. If not, use plf::list. 3ab. If not, use hive. 3b. If not, goto 4. 4. Is the order of elements important? 4a. If so, are you almost entirely inserting/erasing to/from the back of the container? 4aa. If so, use vector, with reserve() if the maximum capacity is known in advance (or array). 4ab. If not, are you mostly inserting/erasing to/from the front of the container? 4aba. If so, use deque. 4abb. If not, is insertion/erasure to/from the middle of the container frequent when compared to iteration or back erasure/insertion? 4abba. If so, is it mostly erasures rather than insertions, and can the processing of multiple erasures be delayed until a later point in processing, eg. the end of a frame in a video game? 4abbaa. If so, try the vector erase_if pairing approach listed at the bottom of this guide, and benchmark against plf::list to see which one performs best. Use deque with the erase_if pairing if the number of elements is very large. 4abbab. If not, goto 3aa. 4abbb. If not, are elements large or is there a very large number of elements? 4abbba. If so, benchmark vector against plf::list, or if there is a very large number of elements benchmark deque against plf::list. 4abbbb. If not, do you often need to insert/erase to/from the front of the container? 4abbbba. If so, use deque. 4abbbbb. If not, use vector, or array if number of elements is known in advance. 4b. If not, goto 5. 5. Is non-back erasure frequent compared to iteration? 5a. If so, is the non-back erasure always at the front of the container? 5aa. If always at the front, use deque. 5ab. If not, is the type large, non-trivially copyable/movable or non-copyable/movable? 5aba. If so, use hive. 5abb. If not, is the number of elements very large? 5abba. If so, use a deque with a swap-and-pop approach (to save memory vs vector - assumes standard deque implementation of fixed block sizes) - swap the element you wish to erase with the back element, and then pop_back() to erase. Benchmark vs hive. 5abbb. If not, use a vector with a swap-and-pop approach and benchmark vs hive. 5b. If not, goto 6. 6. Can non-back erasures be delayed until a later point in processing eg. the end of a video game frame? 6a. If so, is the type large or is the number of elements large? 6aa. If so, use hive. 6ab. If not, is consistent latency more important than lower average latency? 6aba. If so, use hive. 6abb. If not, try the erase_if pairing approach listed below with vector, or with deque if the number of elements is large. Benchmark this approach against hive to see which performs best. 6b. If not, use hive. Vector erase_if pairing approach: Try pairing the type with a boolean, in a vector, then marking this boolean for erasure during processing, and then use erase_if with the boolean to remove multiple elements at once at the designated later point in processing. Alternatively if there is a condition in the element itself which identifies it as needing to be erased, try using this directly with erase_if and skip the boolean pairing. If you know the total number of elements in advance, use array instead of vector, or reserve() with vector.
  • When using data structures such as trees and linked lists is it common to build your own or use a library?
    1 project | /r/Cplusplus | 11 Sep 2021
    Need a faster hashmap? Use robin-map. Need memory efficiency? There's a few good sparse maps out there. Need a btree or efficient red-black tree? Google has a good btree implementation. The STL will probably implement map and set using a RB-tree.
  • hash_map
    1 project | /r/Cplusplus | 22 Jun 2021
    See robin-map for a Robin-Hood hashmap implementation.

doctest

Posts with mentions or reviews of doctest. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-07.
  • Unit testing tool suggestions
    2 projects | /r/learnprogramming | 7 May 2023
    I have never used "tools" for unit-tests, only web sites that show the results of the tests or code coverage. For C++ I prefer https://github.com/doctest/doctest but most companies I worked for use Catch2.
  • Question about Doctest.h
    1 project | /r/learnprogramming | 5 Feb 2023
    Do the README and tutorial not explain it well enough? It's a framework for automated unit testing.
  • Doctest – C++ Testing Framework
    1 project | news.ycombinator.com | 4 Feb 2023
  • Memory Safety in the D Programming Language (Part 2 of N)
    2 projects | /r/programming | 8 Oct 2022
    This is, honestly, super easy to get going. Nowadays you have a ton of libraries and more-than-decent build systems. With Meson/CMake and Conan/Vcpkg I can set up a project with testing in 3 minutes. Also, I think that at the end of the day you want your tests to live somewhere else. But if you want to embed them, you also have https://github.com/doctest/doctest.
  • how can I improve my connect4 board class?
    1 project | /r/cpp_questions | 28 May 2022
    Write some tests. They can find bugs early and give you confidence that your code works so far. That doesn't have to be anything fancy, e.g. with doctest:
  • Testing framework Catch2 3.0 final released
    3 projects | /r/cpp | 17 May 2022
    Keep in mind https://github.com/doctest/doctest/issues/554. Also, doctest lacks: - Matchers - Data generators - Benchmarking - ...
  • Check if my code meets the requirements?
    1 project | /r/learnprogramming | 30 Mar 2022
    Your requirements can easily simulated on paper (like increase the speed once, twice, ...), then translated to unit-tests with a framework like https://github.com/doctest/doctest.
  • The Lisp Curse
    11 projects | news.ycombinator.com | 25 Mar 2022
    I like working in C++, after a decade of working in Java, Python, Javascript and Clojure, I find working in C++ (which I learned before these other languages) to be quite fun and pleasant, at least with relatively modern C++.

    I've been, on and off, working on a little toy game engine, for a few years. Its a mix of keeping up with C++ advancements, learning various concepts like physically based rendering, and just the fun of crafting a big project, with no constraints other than my time and ability, no deadlines, no expectation of releasing anything. Its cathartic and enjoyable. I really do enjoy it.

    Last September, I got frustrated with something I was working on in a more serious capacity. It was some server software, it responded to HTTP requests, it accessed third party services over HTTP and Websockets, it talked to a Postgres database. Overall it was an event driven system that transformed data and generated actions that would be applied by talking to third party services. The "real" version was written in Clojure and it worked pretty well. I really like Clojure, so all good.

    But because I was frustrated with some things about how it ran and the resources it took up, I wondered what it would be like if I developed a little lean-and-mean version in C++. So I gave it a try as a side project for a few weeks. I used doctest[1] for testing, immer[2] for Clojure-like immutable data structures, [3] lager for Elm-like application state and logic management, Crow[4] for my HTTP server, ASIO[5] and websocketpp[6] for Websockets, cpp-httplib[7] as a HTTP client and PGFE[8] for Postgres, amongst some other little utility libraries. I also wrote it in a Literate Programming style using Entangled[9], which helped me keep everything well documented and explained.

    For the most part, it worked pretty well. Using immer and lager helped keep the logic safe and to the point. The application started and ran very quickly and used very little cpu or memory. However, as the complexity grew, especially when using template heavy libraries like lager, or dealing with complex things like ASIO, it became very frustrating to deal with errors. Template errors even on clang became incomprehensible and segmentation faults when something wasn't quite right became pretty hard to diagnose. I had neither of these problems working on my game engine, but both became issues on this experiment. After a few weeks, I gave up on it. I do think I could have made it work and definitely could go back and simplify some of the decisions I made to make it more manageable, but ultimately, it was more work than I had free time to dedicate to it.

    So my experience was that, yes, you can write high level application logic for HTTP web backends in C++. You can even use tools like immer or lager to make it feel very functional-programming in style and make the application logic really clean. Its not hard to make it run efficiently both in terms of running time and memory usage, certainly when comparing to Clojure or Python. However, I found that over all, it just wasn't as easy or productive as either of those languages and I spent more time fighting the language deficiencies, even with modern C++, than I do when using Clojure or Python.

    I think I would think very long and hard before seriously considering writing a web backend in C++. If I had the time, I'd love to retry the experiment but using Rust, to see how it compares.

    [1] https://github.com/doctest/doctest

    [2] https://github.com/arximboldi/immer

    [3] https://github.com/arximboldi/lager

    [4] https://github.com/CrowCpp/crow

    [5] https://think-async.com/Asio/

    [6] https://www.zaphoyd.com/projects/websocketpp/

    [7] https://github.com/yhirose/cpp-httplib

    [8] https://github.com/dmitigr/pgfe

    [9] https://entangled.github.io/

  • C++17 python like print function
    4 projects | /r/embedded | 9 Mar 2022
    For stuff like this which is very easy to test (very predefined input vs output), I highly suggest using some testing framework. Catch2 is great, but there is also doctest and good ole googletest. If you do this, it would also be a great intro to CI, where you do some plumbing on github or gitlab where every commit causes a build to happen on their servers and run through the unit tests, and if it passes it gets merged into master.
  • How to unit test
    8 projects | /r/cpp_questions | 9 Feb 2022
    doctest is my favorite framework. Really simple to use, header only, supports compile-time tests, lots of features and it works well with cmake.

What are some alternatives?

When comparing robin-map and doctest you can also consider the following projects:

robin-hood-hashing - Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20

Catch - A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)

Hopscotch map - C++ implementation of a fast hash map and hash set using hopscotch hashing

Google Test - GoogleTest - Google Testing and Mocking Framework

ordered-map - C++ hash map and hash set which preserve the order of insertion

Google Mock

unordered_dense - A fast & densely stored hashmap and hashset based on robin-hood backward shift deletion

Boost.Test - The reference C++ unit testing framework (TDD, xUnit, C++03/11/14/17)

PGM-index - 🏅State-of-the-art learned data structure that enables fast lookup, predecessor, range searches and updates in arrays of billions of items using orders of magnitude less space than traditional indexes

CppUTest - CppUTest unit testing and mocking framework for C/C++

flat_hash_map - A very fast hashtable

Unity Test API - Simple Unit Testing for C