rife2 VS FXGL

Compare rife2 vs FXGL and see what are their differences.

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rife2 FXGL
14 24
211 4,175
2.4% -
7.8 9.0
10 days ago about 2 months ago
Java Java
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rife2

Posts with mentions or reviews of rife2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-12.
  • Introducing Bld: A New Pure Java Build System
    14 projects | /r/java | 12 Apr 2023
    It is possible, and I realize we've not written docs about it yes, we'll fix that soon. We're using two modules in RIFE2 and bld itself, one for the main build and one for the framework examples https://github.com/rife2/rife2/tree/main/src/bld/java/rife
  • Rife Is a Framework Experiment
    2 projects | news.ycombinator.com | 19 Feb 2023
    There's more detail in the readme on GitHub:

    https://github.com/gbevin/rife2

    Including:

    > RIFE2 has features that after 20 years still can't be found elsewhere: web continuations, bidirectional template engine, bean-centric metadata system, full-stack without dependencies, metadata-driven SQL builders, content management framework, full localization support, resource abstraction, persisted cron-like scheduler, continuations-based workflow engine.

    Doesn't appear to have websocket support, though.

  • Effortlessly create web applications with modern Java
    1 project | news.ycombinator.com | 19 Feb 2023
  • RIFE2 v1.3.0 with GraalVM native-image AOT compilation support
    1 project | /r/java | 19 Feb 2023
  • Getting Started with RIFE2
    2 projects | dev.to | 29 Jan 2023
    I'm very excited to see what web projects, both big and small, can be accomplished with such a self-contained framework like RIFE2. And we've only scratched the surface! There's a built-in template system, Continuations, and much more. Definitely read the docs if you want to dig deeper into this framework. Also, be sure to thank the framework author, Geert Bevin, for the amount of effort he has put into this!
  • RIFE2 web framework v1.0.0 released!
    4 projects | /r/java | 21 Jan 2023
    The validation and meta-data however doesn't require the model to extend a class, there's the possibility to use meta-data merging to have a sibling class that implements the RIFE2 specific logic, which will be merged at runtime through bytecode instrumentation: https://github.com/gbevin/rife2/wiki/Metadata-Merging
    1 project | /r/java | 21 Jan 2023
  • We released a small no-dependencies UrlEncoder library for Kotlin and Java that actually encodes URL parameters and not HTML form parameters, as the JDK URLEncoder does.
    1 project | /r/java | 5 Jan 2023
    RIFE2 does support arbitrary parameters, in various ways. The manual way is when generating a URL with urlFor, you can add parameters to it c.urlFor(route).param(key, value).param(key, value). You can also annotated Element class fields with @Parameter which will have RIFE2 automatically inject the incoming value, there's an additional annotation attribute that can be set to specific the flow of the data: in, out or inout. When you generate a URL with c.urlFor(route), RIFE2 will look at the element currently in your context, the element targeted by your route and any out parameters that have corresponding in parameter names on the target, will be automatically added to the generated URL with the value they currently hold. Some of that is documented here, but it could definitely use some more love: https://github.com/gbevin/rife2/wiki/Field-Annotations
  • Excited for 2023!
    3 projects | dev.to | 1 Jan 2023
    Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
  • RIFE2 web framework under development
    4 projects | /r/java | 28 Dec 2022
    There's a step-by-step readme to get a quick glance at the feel and the approach: https://github.com/gbevin/rife2/blob/main/README.md, a series of concise examples https://github.com/gbevin/rife2/tree/main/app/src/main/java/rife and a growing full manual: https://github.com/gbevin/rife2/wiki

FXGL

Posts with mentions or reviews of FXGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-04.
  • FLaNK 04 March 2024
    26 projects | dev.to | 4 Mar 2024
  • com.almasb.fxgl.all module not found
    1 project | /r/javahelp | 21 Apr 2023
    I downloaded javafx from here: https://github.com/AlmasB/FXGL as a zip, extracted it, then went to my project structure and added it to my libraries. For a couple seconds it seems to work, but then I get the error again, and the folder isn't showing up in my external libraries.
  • Excited for 2023!
    3 projects | dev.to | 1 Jan 2023
    Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
  • Simple 2D graphics framework for C#/Java
    3 projects | /r/csharp | 3 Sep 2022
    Have you checked FXGL? It’s built on top of JavaFX.
  • Would JavaFX be a good option for making a management game?
    1 project | /r/JavaFX | 13 Jun 2022
    You might get some good use out of FXGL, a Java / JavaFX / Kotlin Game Library. It would probably save you implementing some things from scratch. It might not cover everything that you need, but it probably be at least somewhat helpful.
  • Kotlin equivalent to pygame?
    1 project | /r/Kotlin | 26 Apr 2022
    If you don't mind depending on all of JavaFX you could also try: https://github.com/AlmasB/FXGL Haven't tried it myself but seems like an easy way to start making a game. The author is a university lecturer, so there are plenty of tutorials for games. As the other comment said, Compose Desktop would be a nice choice for a chess game, with the added benefit of easy porting to Android in case you're interested in learning it!
  • Game Making Libraries + Engines in Java 2022
    2 projects | /r/java | 30 Mar 2022
    I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
  • Is it worth learning javafx??
    1 project | /r/JavaFX | 8 Jan 2022
    Sure. See FXGL
  • FXGL 17 is out!
    1 project | /r/JavaFX | 5 Jan 2022
    GitHub sources: https://github.com/AlmasB/FXGL
  • Good framework for making 2d games
    2 projects | /r/learnjava | 22 Sep 2021
    Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.

What are some alternatives?

When comparing rife2 and FXGL you can also consider the following projects:

penna - Opinionated SLF4J backend that logs natively to json

libGDX - Desktop/Android/HTML5/iOS Java game development framework

savant-core - This is the main project for the Savant build tool

KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine

renovate - Universal dependency automation tool.

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

Gradle - Adaptable, fast automation for all

jMonkeyEngine - A complete 3-D game development suite written in Java.

OkHttp - Square’s meticulous HTTP client for the JVM, Android, and GraalVM.

ktx - Kotlin extensions for the libGDX game framework

maven-mvnd - Apache Maven Daemon

Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.