rife2
FXGL
rife2 | FXGL | |
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14 | 24 | |
211 | 4,175 | |
2.4% | - | |
7.8 | 9.0 | |
11 days ago | about 2 months ago | |
Java | Java | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rife2
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Introducing Bld: A New Pure Java Build System
It is possible, and I realize we've not written docs about it yes, we'll fix that soon. We're using two modules in RIFE2 and bld itself, one for the main build and one for the framework examples https://github.com/rife2/rife2/tree/main/src/bld/java/rife
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Rife Is a Framework Experiment
There's more detail in the readme on GitHub:
https://github.com/gbevin/rife2
Including:
> RIFE2 has features that after 20 years still can't be found elsewhere: web continuations, bidirectional template engine, bean-centric metadata system, full-stack without dependencies, metadata-driven SQL builders, content management framework, full localization support, resource abstraction, persisted cron-like scheduler, continuations-based workflow engine.
Doesn't appear to have websocket support, though.
- Effortlessly create web applications with modern Java
- RIFE2 v1.3.0 with GraalVM native-image AOT compilation support
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Getting Started with RIFE2
I'm very excited to see what web projects, both big and small, can be accomplished with such a self-contained framework like RIFE2. And we've only scratched the surface! There's a built-in template system, Continuations, and much more. Definitely read the docs if you want to dig deeper into this framework. Also, be sure to thank the framework author, Geert Bevin, for the amount of effort he has put into this!
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RIFE2 web framework v1.0.0 released!
The validation and meta-data however doesn't require the model to extend a class, there's the possibility to use meta-data merging to have a sibling class that implements the RIFE2 specific logic, which will be merged at runtime through bytecode instrumentation: https://github.com/gbevin/rife2/wiki/Metadata-Merging
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We released a small no-dependencies UrlEncoder library for Kotlin and Java that actually encodes URL parameters and not HTML form parameters, as the JDK URLEncoder does.
RIFE2 does support arbitrary parameters, in various ways. The manual way is when generating a URL with urlFor, you can add parameters to it c.urlFor(route).param(key, value).param(key, value). You can also annotated Element class fields with @Parameter which will have RIFE2 automatically inject the incoming value, there's an additional annotation attribute that can be set to specific the flow of the data: in, out or inout. When you generate a URL with c.urlFor(route), RIFE2 will look at the element currently in your context, the element targeted by your route and any out parameters that have corresponding in parameter names on the target, will be automatically added to the generated URL with the value they currently hold. Some of that is documented here, but it could definitely use some more love: https://github.com/gbevin/rife2/wiki/Field-Annotations
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Excited for 2023!
Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
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RIFE2 web framework under development
There's a step-by-step readme to get a quick glance at the feel and the approach: https://github.com/gbevin/rife2/blob/main/README.md, a series of concise examples https://github.com/gbevin/rife2/tree/main/app/src/main/java/rife and a growing full manual: https://github.com/gbevin/rife2/wiki
FXGL
- FLaNK 04 March 2024
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com.almasb.fxgl.all module not found
I downloaded javafx from here: https://github.com/AlmasB/FXGL as a zip, extracted it, then went to my project structure and added it to my libraries. For a couple seconds it seems to work, but then I get the error again, and the folder isn't showing up in my external libraries.
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Excited for 2023!
Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
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Simple 2D graphics framework for C#/Java
Have you checked FXGL? It’s built on top of JavaFX.
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Would JavaFX be a good option for making a management game?
You might get some good use out of FXGL, a Java / JavaFX / Kotlin Game Library. It would probably save you implementing some things from scratch. It might not cover everything that you need, but it probably be at least somewhat helpful.
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Kotlin equivalent to pygame?
If you don't mind depending on all of JavaFX you could also try: https://github.com/AlmasB/FXGL Haven't tried it myself but seems like an easy way to start making a game. The author is a university lecturer, so there are plenty of tutorials for games. As the other comment said, Compose Desktop would be a nice choice for a chess game, with the added benefit of easy porting to Android in case you're interested in learning it!
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Game Making Libraries + Engines in Java 2022
I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
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Is it worth learning javafx??
Sure. See FXGL
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FXGL 17 is out!
GitHub sources: https://github.com/AlmasB/FXGL
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Good framework for making 2d games
Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.
What are some alternatives?
penna - Opinionated SLF4J backend that logs natively to json
libGDX - Desktop/Android/HTML5/iOS Java game development framework
savant-core - This is the main project for the Savant build tool
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
renovate - Universal dependency automation tool.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Gradle - Adaptable, fast automation for all
jMonkeyEngine - A complete 3-D game development suite written in Java.
OkHttp - Square’s meticulous HTTP client for the JVM, Android, and GraalVM.
ktx - Kotlin extensions for the libGDX game framework
maven-mvnd - Apache Maven Daemon
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.