takeoff
Mixin
takeoff | Mixin | |
---|---|---|
1 | 13 | |
3 | 1,318 | |
- | 1.1% | |
10.0 | 7.2 | |
over 4 years ago | 9 days ago | |
JavaScript | Java | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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takeoff
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Scratch Is a Big Deal
I started something like this for a local hackathon to teach kids programming, but then COVID hit, the hackathon was canceled, and the project stalled.
It is like scratch, but it generates a node script to fly a parrot drone: https://github.com/retrohacker/takeoff
Mixin
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Hello I would try to start Modding in Minecraft. Have you any advice or good tutorial for beginning ?
And one day maybe you'll need that to inject code into specific location, but it's to do advanced things: https://github.com/SpongePowered/Mixin/wiki
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Can someone with an coding brain tell me where the problem is? i dont even have a mod named "spongepowered"
SpongePowered isn't a Mod, they're the group that maintain the Framework for Mixins. The next mod in the stacktrace is cpw.mods.modlauncher
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MineFortress beta is here! More professions, custom buildings, combats and some other things that I worked on during the past months! Let me know what do you think
That source was probably outdated. Forge didn't natively allow you to do that. You could do Java voodoo to allow a library that implemented(? Not sure if it implemented the feature or simply allowed it to be used in a specific way) Mixins, those allow you to modify the game's bytecode. Modern Forge has that library natively. Source: First paragraph of https://github.com/SpongePowered/Mixin/wiki/Mixins-on-Minecraft-Forge
- A Critique of Mojang, and Microsoft. I couldn't post this in r/minecraft for some dumb reason. feel free to critique me if you want!.
- Any advice for a new mod maker?
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Scratch Is a Big Deal
These days Mojang provides obfuscation maps, so you can work with proper class and method names (though no parameter or local variable names). There's also been a lot of effort been put into the tooling. Nowadays there exists Gradle plugins that will download the game jar, decompile it and deobfuscate it using the official mappings. You develop against the deobfuscated code, then the plugin will turn the unobfuscated names back into their obfuscated versions when you compile. There's also been technology developed that lets you easily modify specific parts of a method in the game, so you can e.g. insert calls to your own functions at runtime.[1] This saves from you having to modify the game jar itself.
[1]: https://github.com/SpongePowered/Mixin
- How tf do i set up mixins
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New open source Java decompiler
quilt (and fabric) take mojang's jar and preprocess it similarly, but the rest of the modifications to the code are done at runtime using a ridiculously powerful instrumenting classloader. the game is not decompiled at all, other than giving you something to look at in the IDE.
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Questions on Coremods
If you can't use the API, I suggest you to use Mixins or really asking yourself if your idea should worth the instability/effort of creating a coremod.
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Minecraft 1.18 Pre-Release 2: Minecraft 1.18 will require Java 17
see spongepowered's mixin wiki
What are some alternatives?
nodezator - A multi-purpose visual node editor for the Python programming language
fabric-example-mod - Example Fabric mod
scheme-bricks - experimental visual programming in scheme for making rave music, uses fluxus
Visual Studio Code - Visual Studio Code
PyBlox - A python interface for accessing NetsBlox
MCPConfig - Public facing repo for MCP SRG mappings.
gamebuilder - Game Builder is an application that allows users to create games with little or no coding experience.
bytecode-viewer - A Java 8+ Jar & Android APK Reverse Engineering Suite (Decompiler, Editor, Debugger & More)
enso - Hybrid visual and textual functional programming.
jabel - Jabel - unlock Javac 9+ syntax when targeting Java 8
Perses - A project to cause (controlled) destruction on your jvm application
lwjgl - [LEGACY] LWJGL 2.X - The Lightweight Java Game Library.