resolv
A Simple 2D Golang collision detection and resolution library for games (by SolarLune)
ebitenui
User interface engine and widget library for Ebiten [Moved to: https://github.com/ebitenui/ebitenui] (by mcarpenter622)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
resolv
Posts with mentions or reviews of resolv.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-27.
-
2D MMO UI being built in Ebitengine!
The Resolv library is very sufficient for my 2d use-case.
ebitenui
Posts with mentions or reviews of ebitenui.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-27.
-
EbitenUI
So I thought I would share an example of my usage of Ebitengine and Ebitenui. Since the original library was put into archive mode, I have decided to fork it and have been making necessary improvements on my own. If you have any questions on how to use the library please feel free to reach out!
-
UI Rebuild - 1
Since I made the decision to use Ebitengine for my UI I've been working hard on building the various screens for the game starting with the Login screen. In that time, I've completed building most of the features for the login screen as well as numerous updates to my fork of Ebitenui. I found there were several deficits in the library that I needed to resolve:
-
2D MMO UI being built in Ebitengine!
The only UI library I found for Ebitengine (ebitenui) was deprecated and inadequate. I have forked it for my use-case and added a couple new features (TextArea with linewrap, progress bars). https://github.com/mcarpenter622/ebitenui
-
Ebitengine Testing Update 2
My next testing steps will be to integrate ganim8 into the character object so that its more than a red box. Then I will start trying to integrate a basic UI based on my own personal fork of ebitenui -> https://github.com/mcarpenter622/ebitenui where I included the TextArea and ProgressBar initial implementations
What are some alternatives?
When comparing resolv and ebitenui you can also consider the following projects:
Ebiten - Ebitengine - A dead simple 2D game engine for Go
tiled - Flexible level editor
Oak - A pure Go game engine
Pixel - A hand-crafted 2D game library in Go
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
termloop - Terminal-based game engine for Go, built on top of Termbox
go-sdl2 - SDL2 binding for Go
g3n - Go 3D Game Engine (http://g3n.rocks)
go-astar - Go implementation of the A* search algorithm
gonet - A Game Server Skeleton in golang.
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
engo - Engo is an open-source 2D game engine written in Go.