reshade-steam-proton
gamescope
Our great sponsors
reshade-steam-proton | gamescope | |
---|---|---|
35 | 56 | |
334 | 2,652 | |
- | 6.0% | |
1.5 | 9.7 | |
about 2 months ago | 5 days ago | |
Shell | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reshade-steam-proton
-
I found an alternative to vkBasalt for Steam proton and games running under Lutris.(Manjaro gaming)
After finding out the main package for vkbasalt on the AUR is broken and after installing the -git version and being unable to get it to work I found an alternative: https://github.com/kevinlekiller/reshade-steam-proton
-
Issues with using ReShade for FalloutNV [FNV]
I got ReShade running in FalloutNV, however the problems begin when I try to move. I can move only by holding "w" and not moving the mouse, or rotate on the spot using mouse and not holding "w", but when I try to walk AND move the mouse slightly, the game freezes for 5-10 seconds, and then it comes back to normal, but now I'm locked in a constant moving forward state. It can be stopped by pressing "w" again, however, after it happens like this, I can rotate the mouse around. So I guess it only happens when I manually press "w" and move mouse. Yeah, and also when pressing "q" to automatically walk, I can safely move the mouse with no issues. A little side note, I'm on arch linux, but I did successfully manage to install MO2 (and I also have some mods) as well as reshade through this github repo. So everything works fine except the movement. Any help would be appreciated. Thanks!
-
is there a way to make reshade work on non exe files
This may be helpful https://github.com/kevinlekiller/reshade-steam-proton
- Valve, not every game, and especially older games, can enable anti-aliasing. Just give us this checkbox, the one every GPU driver in Windows already has but the Steam Deck doesn't. I'll settle for a launch argument I can add. Come on. My Need For Speed III is so chunky and aliased. :(
- Star Ocean The Divine Force Original vs ReShade Realistic Preset Comparison on Steam Deck
-
Reshade Sifu
GitHub - kevinlekiller/reshade-steam-proton: Easy setup and updating of ReShade on Linux for games using wine or proton.
-
trying to get reshade working for the sims 4 on steam deck
-this script, just didn't do anything (worked with stardew valley for me so probably user error but I can't figure out how to wrangle it into working)
-
3d sbs streaming from pc via moonlight/sunshine on steam deck
I got reshade 3d working directly on the deck linux desktop by following this https://github.com/kevinlekiller/reshade-steam-proton and then adding the superdepth 3d.fx to reshade but i can't figure out how to fullscreen the game in the glasses. Game i tried is duke nukem forever
-
GitHub - kevinlekiller/reshade-steam-proton: Easy setup and updating of ReShade on Linux for games using wine or proton.
Just fixed issue #26.
-
Ladies and Gentlemen, I played Hunt: Showdown on Linux
ReShade for Linux: https://github.com/kevinlekiller/reshade-steam-protonI'm using the "reshade-linux.sh" script. Didn't try it for Hunt, but should work though.
gamescope
-
The Linux graphics stack in a nutshell, part 1
I think your information is quite outdated. The HWC overlay planes are heavily used, you can see this trivially just doing a 'dumpsys SurfaceFlinger' or grabbing a systrace/perfetto trace. When it falls back to GPU composition it's very obvious as there's a significant hit to latency and more GPU contention.
The overlay capabilities of the modern Snapdragons are also quite absurd. They support like upwards of a dozen overlays now and even have FP16 extended sRGB support. Some HWCs (like the one in the steam deck) even have per plane 3D LUTs for HDR tone mapping (ex https://github.com/ValveSoftware/gamescope/blob/master/src/d... )
The composition is bandwidth heavy of course, but for static scenes there's a cache after the HWC in the form of panel self refresh.
- Gamescope -- How do I get this to work on Endeavouros?
-
Firefox Is Going to Try and Ship with Wayland Enabled by Default
One of the unfortunate things about Wayland is every compositor will have its own quality of implementation affecting things like latency.
With XOrg, especially in the pre-compositing days, you could choose whatever WM you want and it wouldn't have any impact on the rendering performance of X clients. Once the Composite extension was added and everyone started running composited X desktops, that started to change, and the increased latency already started appearing - in an arguably worse architecture than Wayland because there were often three processes involved with lots of IPC per draw: X-Client->X-Server->X-Compositor->X-Server->CRTC. At least in Wayland it's more like Wayland-Client->Wayland-Compositor->CRTC.
If you're unhappy with the rendering latency of your Wayland sessions, it may be worth trying alternative compositors... they likely vary significantly. The Valve/Steam folks have made a minimal one specifically optimized for games/low-latency [0]. I doubt the SteamDeck would be seeing as much success as it is if Wayland were so problematic in this department.
[0]: https://github.com/ValveSoftware/gamescope
-
BG3 splitscreen on two monitors?
Use gamescope.
-
Help needed to confirm two 3.5 bugs
While streaming from the Deck to another device (phone with Steam Link app or another PC running steam), taking a screenshot on the Deck (hold the steam or ... button, and press R1) crashes the session (https://github.com/ValveSoftware/gamescope/issues/961). This one also impacts Decky Recorder. If you're recording the screen or have replay mode on and take a screenshot, you'll have a crash.
- I haven't seen much posted about it here, so I wanted to point out Valve's gamescope micro-compositor (Linux Gaming)
- Gamescope adds support for Reshade effects
-
Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
-
FYI on video corruption in cmd and terminal windows
Hey folks. I've got a 11900H motherboard and use the iGPU and stock Intel graphics drivers that I keep current. Even at baseline (so without overclocking of any kind, with good Corsair memory sticks configured without XMP and regardless of voltage), I would be able to use Windows 11 and the CMD or Terminal programs without issue but after some time they would be corrupt and unreadable. The fix was in Terminal, go into Settings, then Render, and turn on Software Rendering. I hope this helps someone else. FYI the corruption was very much like other Intel UHD graphics samples reported in this link: https://github.com/ValveSoftware/gamescope/issues/356
What are some alternatives?
vkBasalt - a vulkan post processing layer for linux
gamescope-session - ChimeraOS session on Gamescope - Own personal repository, issues and forks should be made on ChimeraOS/gamescope-session
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
gamemode - Optimise Linux system performance on demand
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
holoiso - SteamOS 3 (Holo) archiso configuration
reshade - A generic post-processing injector for games and video software.
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
gshade_installer - GShade Installer / Updater Bash Script for Linux
sway - i3-compatible Wayland compositor
GShade - GShade is a heavily modified fork of ReShade that features numerous improvements as well as a selectively-unlocked depth buffer for specific online games.
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.