render-bench
By John-Nagle
jpeg2000-decoder
Decodes JPEG 2000 images in a subprocess, for safety (by John-Nagle)
render-bench | jpeg2000-decoder | |
---|---|---|
2 | 1 | |
4 | 0 | |
- | - | |
6.6 | 6.0 | |
8 days ago | about 1 year ago | |
Rust | Rust | |
GNU Lesser General Public License v3.0 only | GNU Lesser General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
render-bench
Posts with mentions or reviews of render-bench.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-24.
-
We're not really game yet.
render-bench -- scene update performance test fixture. This exercise rend3->wgpu->vulkan. It draws a city of identical buildings, then, from a second thread, periodically deletes half of them and re-creates them. If the stack is performing as intended, the updates from the second thread should not impact the frame rate from the main thread. But due to lock problems at the WGPU level, the frame time goes from 16ms to 700ms when the update happens.
jpeg2000-decoder
Posts with mentions or reviews of jpeg2000-decoder.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-24.
-
We're not really game yet.
JPEG 2000 decoder test fixture. This exercises jpeg2k->jpeg2000-sys->OpenJPEG. The last one is in C, and valgrind shows it referencing un-initialized memory. It randomly segfaults. OpenJPEG has a long history of doing this, and has been the subject of several CERT security advisories. The author of jpeg2k has managed to contain the the problem by running OpenJPEG in a WASM sandbox. This keeps the program from crashing, but there is a 2.6x performance penalty. A bug report has been submitted to the OpenJPEG maintainers, who are funded by universities and companies but over 200 issues behind.
What are some alternatives?
When comparing render-bench and jpeg2000-decoder you can also consider the following projects:
Ambient - The multiplayer game engine
openjpeg - Official repository of the OpenJPEG project
thirdroom - Open, decentralised, immersive worlds built on Matrix
ui-mock
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
wgpu - Cross-platform, safe, pure-rust graphics api.
bevy - A refreshingly simple data-driven game engine built in Rust
render-bench vs Ambient
jpeg2000-decoder vs openjpeg
render-bench vs openjpeg
jpeg2000-decoder vs Ambient
render-bench vs thirdroom
jpeg2000-decoder vs thirdroom
render-bench vs ui-mock
jpeg2000-decoder vs rend3
render-bench vs wgpu
jpeg2000-decoder vs wgpu
render-bench vs rend3
jpeg2000-decoder vs bevy