release-channel-master VS Ryujinx

Compare release-channel-master vs Ryujinx and see what are their differences.

Ryujinx

Experimental Nintendo Switch Emulator written in C# (by riperiperi)
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release-channel-master Ryujinx
53 2
1,043 19
2.8% -
0.0 0.0
3 days ago 6 days ago
Python
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

release-channel-master

Posts with mentions or reviews of release-channel-master. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-10.

Ryujinx

Posts with mentions or reviews of Ryujinx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-24.
  • Build Instructions for latest TOTK Hair&Shadow FIX. +Script to use the latest PRs!
    5 projects | /r/macgaming | 24 May 2023
    # change this path to an absolute path leading to where you want to build Ryujinx cd /Volumes/GAMES/DEV/_EMU/2023 # remove old build rm -rf ./Ryujinx # clone Ryujinx git clone https://github.com/Ryujinx/Ryujinx # OR # clone someone else's fork of Ryujinx # git clone -b buffer-mirrors-2023 https://github.com/riperiperi/Ryujinx cd ./Ryujinx # ===- pull Optional selected PRs and merge them in before building -=== git fetch origin pull/4993/head # Implement shader storage buffer operations using new Load/Store instructions # git fetch origin pull/4899/head # Vulkan: Buffer Mirrors for MacOS performance git fetch origin pull/5080/head # Implement transform feedback emulation for hardware without native support git fetch origin pull/5094/head # Truncate vertex attribute format if it exceeds stride on MoltenVK # don't forget these git checkout -b pr-merge git merge FETCH_HEAD --no-commit # ===- pull custom PRs and merge them -=== ### errors? sometimes if you try and mix and match PRs you get conflicts, in which case you have an error here and can't proceed ### try a different combination of PRs or try deselecting them one at a time until you get a good build # ===- build Ryujinx -=== mkdir -p ./distribution/macos/output ./distribution/macos/create_macos_build.sh ./ ./distribution/macos/temp ./distribution/macos/output ./distribution/macos/entitlements.xml 1.1.1 0 Release "" cd ./distribution/macos/output # remove old Ryujinx.app rm -rf /Applications/Ryujinx.app # move new Ryujinx.app to Applications folder mv ./Ryujinx.app /Applications/ # open Applications folder open /Applications/ # open Ryujinx open /Applications/Ryujinx.app
  • Guide for Zelda: TOTK Mac M1 - UPDATED FOR 23/5/23
    3 projects | /r/macgaming | 23 May 2023
    I'm running riperiperi Riyujinx with Firmware 16.0.2 (simply go to this page scroll down to Experimental GUI (Avalonia) and download the mac os universal link)

What are some alternatives?

When comparing release-channel-master and Ryujinx you can also consider the following projects:

Switch-Emulators-Guide - A guide to get either Yuzu or Ryujinx running on your PC. Includes links for games, keys, firmware, shaders and some other stuff. Made for 128BitBay and r/NewYuzuPiracy.

Ryujinx - Experimental Nintendo Switch Emulator written in C#

pineapple-src - A former citrus fruit-named emulator's Early Access source code

Ryujinx-Games-List - List of games & demos tested on Ryujinx

Intel-GPU-Community-Issue-Tracker-IGCIT - IGCIT is a Community-driven issue tracker for Intel GPUs.

10234

EzYuzu - EzYuzu - A Portable Yuzu Updater for Standalone versions of Yuzu

YuzuUpdater - A auto updater for YUZU EA with changelog.

yuzu - Nintendo Switch emulator